Missed some stuff after previous refactoring

This commit is contained in:
ZioPao
2024-01-08 10:59:51 +01:00
parent 312294edb8
commit 1cb60dd0e8
4 changed files with 13 additions and 13 deletions

View File

@@ -18,12 +18,12 @@ local StaticData = require("TOC/StaticData")
local LocalPlayerController = {}
---Setup the Player Handler and modData, only for local client
---@param playerObj IsoPlayer
---@param isForced boolean?
function LocalPlayerController.InitializePlayer(playerObj, isForced)
function LocalPlayerController.InitializePlayer(isForced)
local playerObj = getPlayer()
local username = playerObj:getUsername()
TOC_DEBUG.print("[PlayerHandler] Initializing local player: " .. username)
TOC_DEBUG.print("[LocalPlayerController] Initializing local player: " .. username)
DataController:new(username, isForced)
LocalPlayerController.playerObj = playerObj
@@ -281,7 +281,7 @@ end
---Starts safely the loop to update cicatrzation
function LocalPlayerController.ToggleUpdateAmputations()
TOC_DEBUG.print("[PlayerHandler] Activating amputation handling loop (if it wasn't active before)")
TOC_DEBUG.print("[LocalPlayerController] Activating amputation handling loop (if it wasn't active before)")
CommonMethods.SafeStartEvent("EveryHours", LocalPlayerController.UpdateAmputations)
end