chore: stuff to move around for 42.13
This commit is contained in:
@@ -1,3 +1,5 @@
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-- TODO Should be server side in 42.13
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local StaticData = require("TOC/StaticData")
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local CommonMethods = require("TOC/CommonMethods")
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---------------------------
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@@ -24,9 +24,7 @@ local CutLimbAction = ISBaseTimedAction:derive("CutLimbAction")
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---@param bandageItem InventoryItem?
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---@return CutLimbAction
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function CutLimbAction:new(surgeon, patient, limbName, item, stitchesItem, bandageItem)
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local o = {}
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setmetatable(o, self)
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self.__index = self
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local o = ISBaseTimedAction.new(self, surgeon)
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-- We need to follow ISBaseTimedAction. self.character is gonna be the surgeon
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o.character = surgeon
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@@ -43,12 +41,21 @@ function CutLimbAction:new(surgeon, patient, limbName, item, stitchesItem, banda
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o.stopOnWalk = true
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o.stopOnRun = true
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o.maxTime = 1000 - (surgeon:getPerkLevel(Perks.Doctor) * 50)
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if o.character:isTimedActionInstant() then o.maxTime = 1 end
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o.maxTime = o:getDuration()
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return o
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end
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function CutLimbAction:getDuration()
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if self.character:isTimedActionInstant() then
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return 1
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else
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local baseTime = 1000
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local perkLevel = self.character:getPerkLevel(Perks.Doctor)
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return baseTime - (perkLevel * 50)
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end
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end
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function CutLimbAction:isValid()
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return not ISHealthPanel.DidPatientMove(self.character,self.patient, self.patientX, self.patientY)
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end
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@@ -89,6 +96,16 @@ function CutLimbAction:start()
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end
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-- function CutLimbAction:serverStart()
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-- emulateAnimEvent(self.netAction, 200, "")
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-- end
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-- function CutLimbAction:animEvent(event, parameter)
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-- end
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function CutLimbAction:waitToStart()
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if self.character == self.patient then
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return false
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@@ -117,22 +134,30 @@ function CutLimbAction:stop()
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end
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function CutLimbAction:perform()
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-- Stop the sound
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self:stopSound()
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if self.patient == self.character then
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TOC_DEBUG.print("patient and surgeon are the same, executing on the client")
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local handler = AmputationHandler:new(self.limbName)
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handler:execute(true)
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else
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TOC_DEBUG.print("patient and surgeon not the same, sending relay to server")
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-- Other player
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---@type relayExecuteAmputationActionParams
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local params = {patientNum = self.patient:getOnlineID(), limbName = self.limbName}
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sendClientCommand(CommandsData.modules.TOC_RELAY, CommandsData.server.Relay.RelayExecuteAmputationAction, params )
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end
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ISBaseTimedAction.perform(self)
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end
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function CutLimbAction:complete()
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-- TODO AmputationHandler runs client side, by doing this this would run on the server. AM I missing something?
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local handler = AmputationHandler:new(self.limbName, self.character)
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handler:execute(true)
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end
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-- function CutLimbAction:perform()
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-- -- Stop the sound
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-- if self.patient == self.character then
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-- TOC_DEBUG.print("patient and surgeon are the same, executing on the client")
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-- local handler = AmputationHandler:new(self.limbName)
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-- handler:execute(true)
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-- else
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-- TOC_DEBUG.print("patient and surgeon not the same, sending relay to server")
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-- -- Other player
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-- ---@type relayExecuteAmputationActionParams
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-- local params = {patientNum = self.patient:getOnlineID(), limbName = self.limbName}
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-- sendClientCommand(CommandsData.modules.TOC_RELAY, CommandsData.server.Relay.RelayExecuteAmputationAction, params )
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-- end
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-- end
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return CutLimbAction
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@@ -1,171 +0,0 @@
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-- Made by Vyshnia
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-- Workshop ID: 2875394066
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-- Mod ID: LuaTimers
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local os_time = os.time
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local table_insert = table.insert
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local table_remove = table.remove
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local assert = assert
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local type = type
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local pairs = pairs
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timer = {
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Timers = {},
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SimpleTimers = {}
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}
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function timer:Simple(delay, func)
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assert(type(delay) == "number", "Delay of timer should be a number type")
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assert(type(func) == "function", "Func of timer should be a function type (lol)")
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table_insert(self.SimpleTimers, {
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EndTime = os_time() + delay,
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Func = func
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})
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end
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function timer:Create(name, delay, repetitions, func)
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assert(type(name) == "string", "ID of timer should be a string type")
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assert(type(delay) == "number", "Delay of timer should be a number type")
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assert(type(repetitions) == "number", "Repetitions of timer should be a number type")
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assert(type(func) == "function", "Func of timer should be a function type (lol)")
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self.Timers[name] = {
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Delay = delay,
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StartRepetitions = repetitions,
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Repetitions = repetitions,
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Infinity = repetitions == 0,
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LastFuncTime = os_time(),
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Func = func,
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Paused = false,
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}
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end
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local function timerUpdate()
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local cur_time = os_time()
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for k, v in pairs(timer.Timers) do
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if not v.Paused then
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if cur_time >= v.LastFuncTime + v.Delay then
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v.Func()
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v.LastFuncTime = cur_time
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if not v.Infinity then
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v.Repetitions = v.Repetitions - 1
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if v.Repetitions <= 0 then
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timer.Timers[k] = nil
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end
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end
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end
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end
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end
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local simple_timers = timer.SimpleTimers
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for i = #simple_timers, 1, -1 do
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local t = simple_timers[i]
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if t.EndTime <= cur_time then
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t.Func()
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table_remove(simple_timers, i)
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end
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end
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end
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Events.OnTickEvenPaused.Add(timerUpdate)
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function timer:Remove(name)
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local t = self.Timers[name]
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if not t then return false end
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self.Timers[name] = nil
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return true
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end
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function timer:Exists(name)
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return self.Timers[name] and true or false
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end
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function timer:Start(name)
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local t = self.Timers[name]
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if not t then return false end
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t.Repetitions = t.StartRepetitions
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t.LastFuncTime = os_time()
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t.Paused = false
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t.PausedTime = nil
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return true
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end
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function timer:Pause(name)
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local t = self.Timers[name]
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if not t then return false end
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if t.Paused then return false end
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t.Paused = true
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t.PausedTime = os_time()
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return true
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end
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function timer:UnPause(name)
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local t = self.Timers[name]
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if not t then return false end
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if not t.Paused then return false end
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t.Paused = false
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return true
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end
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timer.Resume = timer.UnPause
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function timer:Toggle(name)
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local t = self.Timers[name]
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if not t then return false end
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t.Paused = not t.Paused
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return true
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end
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function timer:TimeLeft(name)
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local t = self.Timers[name]
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if not t then return end
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if t.Paused then
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return (t.Repetitions - 1) * t.Delay + (t.LastFuncTime + t.Delay - t.PausedTime)
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else
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return (t.Repetitions - 1) * t.Delay + (t.LastFuncTime + t.Delay - os_time())
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end
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end
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function timer:NextTimeLeft(name)
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local t = self.Timers[name]
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if not t then return end
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if t.Paused then
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return t.LastFuncTime + t.Delay - t.PausedTime
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else
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return t.LastFuncTime + t.Delay - os_time()
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end
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end
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function timer:RepsLeft(name)
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local t = self.Timers[name]
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return t and t.Repetitions
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end
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@@ -6,6 +6,5 @@ icon=icon.png
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url=https://github.com/ZioPao/The-Only-Cure
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modversion=2.3
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versionMin=42.13
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loadModAfter=\FancyHandwork,\BrutalHandwork,\TwoWeaponsOnBackRework
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incompatible=\BB_FirstAidOverhaul
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