Working new model

This commit is contained in:
Pao
2023-03-20 01:02:16 +01:00
parent 436d668096
commit 20883a1c38
24 changed files with 23 additions and 21 deletions

View File

@@ -50,9 +50,9 @@ end
---comment
---@param prosthesisItem any Normal item
---@param inventory any player inventory
---@param limb any
---@param partName any
---@return any equipped_prosthesis clothing item equipped prosthesis
function GenerateEquippedProsthesis(prosthesisItem, inventory, limb)
function GenerateEquippedProsthesis(prosthesisItem, inventory, partName)
-- TODO Durability should be decided from the clothing item xml. Same thing for disassembling stuff
-- TODO some stuff should be defined by the limb, like -10 if forearm in speed
-- when we equip a prosthesis, we're gonna pass these parameters to the newly generated clothing item
@@ -78,11 +78,11 @@ function GenerateEquippedProsthesis(prosthesisItem, inventory, limb)
-- durability_top, speed_top = GetProsthesisStats(top_table, prosthesis_name)
end
local equippedProsthesisName = TocFindCorrectClothingProsthesis()
local baseName = prosthesisItem:getType()
local equippedProsthesisName = TocFindCorrectClothingProsthesis(baseName, partName)
local equippedProsthesis = inventory:AddItem(prosthesisName)
local equippedProsthesis = inventory:AddItem(equippedProsthesisName)
equippedProsthesis:setCondition(prosthesisItem:getCondition())
equippedProsthesis:getModData().TOC = {