refactor: removed compat with b41 entirely
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139
42/media/lua/client/TOC/TimedActions/IgnoredActions.lua
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139
42/media/lua/client/TOC/TimedActions/IgnoredActions.lua
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@@ -0,0 +1,139 @@
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-- TODO This section must be overhauled
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local DataController = require("TOC/Controllers/DataController")
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local StaticData = require("TOC/StaticData")
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---@diagnostic disable: duplicate-set-field
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-- Bunch of actions shouldn't be modified by the adjusted time
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-----------------------------------------------
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---* Some actions have specific maxTime calculations and we must account for that
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---ISAttachItemHotbar
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---ISDetachItemHotbar
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---ISEquipWeaponAction
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---ISUnequipAction
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--- We're forced to re-run this crap to fix it
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---@param action ISBaseTimedAction
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local function OverrideAction(action, maxTime)
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-- TODO Add forced debuff instead of just relying on the vanilla values?
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action.skipTOC = true
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action.maxTime = maxTime
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action.animSpeed = 1.0
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end
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local og_ISAttachItemHotbar_new = ISAttachItemHotbar.new
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function ISAttachItemHotbar:new(character, item, slot, slotIndex, slotDef)
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local action = og_ISAttachItemHotbar_new(self, character, item, slot, slotIndex, slotDef)
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OverrideAction(action, 30) -- Default time for this action
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return action
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end
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local og_ISDetachItemHotbar_new = ISDetachItemHotbar.new
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function ISDetachItemHotbar:new(character, item)
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local action = og_ISDetachItemHotbar_new(self, character, item)
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OverrideAction(action, 25) -- Default time for this action
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return action
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end
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local og_ISEquipWeaponAction_new = ISEquipWeaponAction.new
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function ISEquipWeaponAction:new(character, item, time, primary, twoHands)
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local action = og_ISEquipWeaponAction_new(self, character, item, time, primary, twoHands)
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TOC_DEBUG.print("Override ISEquipWeaponAction New")
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-- check if right arm is cut off or not. if it is, penality shall apply
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-- if we got here, the action is valid, so we know that we have a prosthesis.
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local dcInst = DataController.GetInstance()
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-- Brutal Handwork should be considered. Use the twohands thing
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if not (dcInst:getIsAnyLimbCut() and twoHands) then
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OverrideAction(action, time)
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end
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return action
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end
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local og_ISUnequipAction_new = ISUnequipAction.new
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function ISUnequipAction:new(character, item, time)
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local action = og_ISUnequipAction_new(self, character, item, time)
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---@cast item InventoryItem
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-- TODO Consider other cases where unequipping something should skip TOC.
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if instanceof(item, 'HandWeapon') then
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OverrideAction(action, time)
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end
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return action
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end
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------------------------------------------------------
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--- Normal cases
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local og_ISEatFoodAction_new = ISEatFoodAction.new
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function ISEatFoodAction:new(character, item, percentage)
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local action = og_ISEatFoodAction_new(self, character, item, percentage)
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--TOC_DEBUG.print("Override ISEatFoodAction")
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action.skipTOC = true
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return action
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end
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local og_ISReadABook_new = ISReadABook.new
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function ISReadABook:new(character, item, time)
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local action = og_ISReadABook_new(self, character, item, time)
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--TOC_DEBUG.print("Override ISReadABook")
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action.skipTOC = true
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return action
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end
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local og_ISTakePillAction_new = ISTakePillAction.new
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function ISTakePillAction:new(character, item, time)
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local action = og_ISTakePillAction_new(self, character, item, time)
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--TOC_DEBUG.print("Override ISTakePillAction")
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action.skipTOC = true
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return action
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end
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local og_ISTakeWaterAction_new = ISTakeWaterAction.new
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function ISTakeWaterAction:new(character, item, waterUnit, waterObject, time, oldItem)
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local action = og_ISTakeWaterAction_new(self, character, item, waterUnit, waterObject, time, oldItem)
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--TOC_DEBUG.print("Override ISTakeWaterAction")
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action.skipTOC = true
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return action
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end
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local og_ISDrinkFromBottle_new = ISDrinkFromBottle.new
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function ISDrinkFromBottle:new(character, item, uses)
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local action = og_ISDrinkFromBottle_new(self, character, item, uses)
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--TOC_DEBUG.print("Override ISDrinkFromBottle")
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action.skipTOC = true
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return action
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end
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if StaticData.COMPAT_42 == false then
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-- TODO confirm that this doesn't exist anymore in B42
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-- B42 nenen
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local og_ISFinalizeDealAction_new = ISFinalizeDealAction.new
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function ISFinalizeDealAction:new(player, otherPlayer, itemsToGive, itemsToReceive, time)
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local action = og_ISFinalizeDealAction_new(self, player, otherPlayer, itemsToGive, itemsToReceive, time)
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--TOC_DEBUG.print("Override ISFinalizeDealAction")
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action.skipTOC = true
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return action
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end
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end
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local og_ISCampingInfoAction_new = ISCampingInfoAction.new
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function ISCampingInfoAction:new(character, campfireObject, campfire)
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local action = og_ISCampingInfoAction_new(self, character, campfireObject, campfire)
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--TOC_DEBUG.print("Override ISCampingInfoAction")
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action.skipTOC = true
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return action
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end
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