refactor: removed compat with b41 entirely

This commit is contained in:
ZioPao
2025-12-16 00:34:40 +01:00
parent 3f888e7f22
commit 20fa1bd05e
249 changed files with 215 additions and 176 deletions

View File

@@ -0,0 +1,110 @@
--Based on RabenRabo's bodylocation solution from their mod "Fantasy Bodyparts" and "Fantasy Legs" sub-mod.
--Modified by GanydeBielovzki with permission for batch use for the Frockin' Splendor franchise and spin-offs.
--To copy, further modify or otherwise use this code the original creator and the modifier must be credited.
local function copyBodyLocationProperties(oldGroup, oldLocID, newGroup)
for k = 0, oldGroup:size()-1 do
local otherLocID = oldGroup:getLocationByIndex(k):getId()
if oldGroup:isExclusive(oldLocID, otherLocID)
then
newGroup:setExclusive(oldLocID, otherLocID)
end
if oldGroup:isHideModel(oldLocID, otherLocID)
then
newGroup:setHideModel(oldLocID, otherLocID)
end
if oldGroup:isAltModel(oldLocID, otherLocID)
then
newGroup:setAltModel(oldLocID, otherLocID)
end
end
end
local function addBodyLocationsAt(groupName, locationList)
local results = {}
-- get list (!!actually a view!!) of all groups and copy to array (BodyLocations.reset() will also clear the view)
local allGroupsList = BodyLocations.getAllGroups()
local allGroups = {}
for i = 0, allGroupsList:size()-1 do
allGroups[i + 1] = allGroupsList:get(i)
end
BodyLocations.reset()
-- recreate all groups/bodylocations and insert new bodylocations
for i = 1, #allGroups do
local oldGroup = allGroups[i]
local newGroup = BodyLocations.getGroup(oldGroup:getId())
-- FIRST: Process all original locations AND insert new ones at correct positions
for j = 0, oldGroup:size()-1 do
local oldLoc = oldGroup:getLocationByIndex(j)
local oldLocID = oldLoc:getId()
-- For each location definition, check if it should be inserted here
for _, locDef in ipairs(locationList) do
if oldGroup:getId() == groupName then
local newLocID = type(locDef.name) ~= "string" and locDef.name or
ItemBodyLocation.get(ResourceLocation.of(locDef.name))
local refLocID = type(locDef.reference) ~= "string" and locDef.reference or
ResourceLocation.of(locDef.reference)
local isTargetGroupAndLoc = refLocID == oldLocID
if isTargetGroupAndLoc and locDef.before then
results[locDef.name] = newGroup:getOrCreateLocation(newLocID)
end
end
end
-- Add the original location
newGroup:getOrCreateLocation(oldLocID)
-- Check for "after" insertions
for _, locDef in ipairs(locationList) do
if oldGroup:getId() == groupName then
local newLocID = type(locDef.name) ~= "string" and locDef.name or
ItemBodyLocation.get(ResourceLocation.of(locDef.name))
local refLocID = type(locDef.reference) ~= "string" and locDef.reference or
ResourceLocation.of(locDef.reference)
local isTargetGroupAndLoc = refLocID == oldLocID
if isTargetGroupAndLoc and not locDef.before then
results[locDef.name] = newGroup:getOrCreateLocation(newLocID)
end
end
end
end
-- SECOND: copy bodylocation properties from old groups to new groups
for j = 0, oldGroup:size()-1 do
local oldLocID = oldGroup:getLocationByIndex(j):getId()
newGroup:setMultiItem(oldLocID, oldGroup:isMultiItem(oldLocID))
copyBodyLocationProperties(oldGroup, oldLocID, newGroup)
end
end
return results
end
local results = addBodyLocationsAt("Human", {
{name = "toc:TOC_Arm_L", reference = ItemBodyLocation.FULL_TOP, before = false},
{name = "toc:TOC_Arm_R", reference = ItemBodyLocation.FULL_TOP, before = false},
{name = "toc:TOC_ArmProst_L", reference = ItemBodyLocation.FULL_TOP, before = false},
{name = "toc:TOC_ArmProst_R", reference = ItemBodyLocation.FULL_TOP, before = false},
{name = "toc:TOC_ArmAccessory_L", reference = ItemBodyLocation.FULL_TOP, before = false},
{name = "toc:TOC_ArmAccessory_R", reference = ItemBodyLocation.FULL_TOP, before = false},
})
results['toc:TOC_Arm_L']:setMultiItem(true)
results['toc:TOC_Arm_R']:setMultiItem(true)
results['toc:TOC_ArmProst_L']:setMultiItem(true)
results['toc:TOC_ArmProst_R']:setMultiItem(true)
results['toc:TOC_ArmAccessory_L']:setMultiItem(true)
results['toc:TOC_ArmAccessory_R']:setMultiItem(true)