refactor: removed compat with b41 entirely
This commit is contained in:
118
42/media/scripts/TOC_amputation_items.txt
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118
42/media/scripts/TOC_amputation_items.txt
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module TOC
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{
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imports
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{
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Base
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}
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/****************** Clothing that look like a cut limb ******************/
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item Amputation_Hand_R
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{
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Type = Clothing,
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DisplayCategory = Amputation,
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hidden = true,
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ClothingItem = Amputation_Hand_R,
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BodyLocation = TOC_Arm_R,
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Weight = 0,
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CombatSpeedModifier = 0.9,
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BloodLocation = Hands;LowerArms,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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CanHaveHoles = false,
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}
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item Amputation_ForeArm_R
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{
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Type = Clothing,
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DisplayCategory = Amputation,
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hidden = true,
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ClothingItem = Amputation_ForeArm_R,
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BodyLocation = TOC_Arm_R,
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Weight = 0,
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CombatSpeedModifier = 0.8,
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BloodLocation = UpperArms;LowerArms,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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CanHaveHoles = false,
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}
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item Amputation_UpperArm_R
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{
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Type = Clothing,
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DisplayCategory = Amputation,
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hidden = true,
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ClothingItem = Amputation_UpperArm_R,
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BodyLocation = TOC_Arm_R,
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BloodLocation = UpperArms;UpperBody,
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Weight = 0,
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CombatSpeedModifier = 0.7,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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CanHaveHoles = false,
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}
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item Amputation_Hand_L
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{
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Type = Clothing,
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DisplayCategory = Amputation,
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hidden = true,
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ClothingItem = Amputation_Hand_L,
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BodyLocation = TOC_Arm_L,
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Weight = 0,
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CombatSpeedModifier = 0.9,
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BloodLocation = Hands;LowerArms,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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CanHaveHoles = false,
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}
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item Amputation_ForeArm_L
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{
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Type = Clothing,
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DisplayCategory = Amputation,
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hidden = true,
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ClothingItem = Amputation_ForeArm_L,
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BodyLocation = TOC_Arm_L,
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Weight = 0,
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CombatSpeedModifier = 0.8,
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BloodLocation = UpperArms;LowerArms,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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CanHaveHoles = false,
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}
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item Amputation_UpperArm_L
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{
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Type = Clothing,
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DisplayCategory = Amputation,
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hidden = true,
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ClothingItem = Amputation_UpperArm_L,
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BodyLocation = TOC_Arm_L,
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Weight = 0,
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CombatSpeedModifier = 0.7,
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BloodLocation = UpperArms;UpperBody,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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CanHaveHoles = false,
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}
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}
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25
42/media/scripts/TOC_models.txt
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25
42/media/scripts/TOC_models.txt
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module TOC
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{
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imports
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{
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Base
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}
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model prostheticArm
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{
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mesh = Prosthesis/normalArm_Ground,
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texture = Prosthesis\normalArm,
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}
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model prostheticArmHook
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{
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mesh = Prosthesis/hookArm_Ground,
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texture = Prosthesis\hookArm,
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}
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model tourniquet
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{
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mesh = Surgery/Tourniquet_Ground,
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texture = Surgery\tourniquet,
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}
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}
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98
42/media/scripts/TOC_prosthesis_items.txt
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98
42/media/scripts/TOC_prosthesis_items.txt
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module TOC
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{
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imports
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{
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Base
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}
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/****************** TOP ******************/
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item Prost_HookArm_L
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{
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Type = Clothing,
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DisplayCategory = Prosthesis,
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DisplayName = ProstArmHook,
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ClothingItem = Prost_HookArm_L,
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ClothingItemExtra = Prost_HookArm_R,
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ClothingItemExtraOption = InstallProstRight,
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clothingExtraSubmenu = InstallProstLeft,
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BodyLocation = TOC_ArmProst_L,
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Weight = 1.5,
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CombatSpeedModifier = 1.05,
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BloodLocation = UpperArms;UpperBody,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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CanHaveHoles = false,
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Icon = armProsthetic,
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WorldStaticModel = prostheticArmHook,
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}
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item Prost_HookArm_R
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{
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Type = Clothing,
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DisplayCategory = Prosthesis,
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DisplayName = ProstArmHook,
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ClothingItem = Prost_HookArm_R,
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ClothingItemExtra = Prost_HookArm_L,
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ClothingItemExtraOption = InstallProstLeft,
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clothingExtraSubmenu = InstallProstRight,
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BodyLocation = TOC_ArmProst_R,
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Weight = 1.5,
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CombatSpeedModifier = 1.05,
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BloodLocation = UpperArms;UpperBody,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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CanHaveHoles = false,
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Icon = armProsthetic,
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WorldStaticModel = prostheticArmHook,
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}
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item Prost_NormalArm_L
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{
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Type = Clothing,
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DisplayCategory = Prosthesis,
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DisplayName = ProstArmHook,
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ClothingItem = Prost_NormalArm_L,
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ClothingItemExtra = Prost_NormalArm_R,
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ClothingItemExtraOption = InstallProstRight,
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clothingExtraSubmenu = InstallProstLeft,
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BodyLocation = TOC_ArmProst_L,
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Weight = 2,
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CombatSpeedModifier = 1.1,
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BloodLocation = UpperArms;UpperBody,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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CanHaveHoles = false,
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Icon = armProsthetic,
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WorldStaticModel = prostheticArm,
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}
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item Prost_NormalArm_R
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{
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Type = Clothing,
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DisplayCategory = Prosthesis,
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DisplayName = ProstArmHook,
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ClothingItem = Prost_NormalArm_R,
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ClothingItemExtra = Prost_NormalArm_L,
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ClothingItemExtraOption = InstallProstLeft,
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clothingExtraSubmenu = InstallProstRight,
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BodyLocation = TOC_ArmProst_R,
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Weight = 2,
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CombatSpeedModifier = 1.1,
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BloodLocation = UpperArms;UpperBody,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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CanHaveHoles = false,
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Icon = armProsthetic,
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WorldStaticModel = prostheticArm,
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}
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}
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24
42/media/scripts/TOC_sounds.txt
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24
42/media/scripts/TOC_sounds.txt
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module base {
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sound Amputation {
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category = Player,
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loop = true,
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is3D = true,
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clip {
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file = media/sound/Amputation.ogg,
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distanceMax = 3,
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volume = 1.0,
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}
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}
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sound Cauterization {
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category = Player,
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loop = false,
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is3D = true,
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clip {
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file = media/sound/Cauterization.ogg,
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distanceMax = 3,
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volume = 1.0,
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}
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}
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}
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48
42/media/scripts/TOC_surgery_items.txt
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48
42/media/scripts/TOC_surgery_items.txt
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@@ -0,0 +1,48 @@
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module TOC
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{
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imports
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{
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Base
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}
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item Surg_Arm_Tourniquet_L
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{
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Type = Clothing,
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DisplayCategory = Surgery,
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DisplayName = Tourniquet,
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ClothingItem = Surg_Arm_Tourniquet_L,
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ClothingItemExtra = Surg_Arm_Tourniquet_R,
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ClothingItemExtraOption = PutTourniquetArmRight,
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clothingExtraSubmenu = PutTourniquetArmLeft,
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BodyLocation = TOC_ArmAccessory_L,
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BloodLocation = UpperArms;UpperBody,
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Weight = 0.25,
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Icon = tourniquet,
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WorldStaticModel = tourniquet,
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CanHaveHoles = false,
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}
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item Surg_Arm_Tourniquet_R
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{
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Type = Clothing,
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DisplayCategory = Surgery,
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DisplayName = Tourniquet,
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ClothingItem = Surg_Arm_Tourniquet_R,
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ClothingItemExtra = Surg_Arm_Tourniquet_L,
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ClothingItemExtraOption = PutTourniquetArmLeft,
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clothingExtraSubmenu = PutTourniquetArmRight,
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BodyLocation = TOC_ArmAccessory_R,
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BloodLocation = UpperArms;UpperBody,
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Weight = 0.25,
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Icon = tourniquet,
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WorldStaticModel = tourniquet,
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CanHaveHoles = false,
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}
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}
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43
42/media/scripts/TOC_traits.txt
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43
42/media/scripts/TOC_traits.txt
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module TOC
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{
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character_trait_definition toc:amputee_hand
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{
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CharacterTrait = toc:amputee_hand,
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IsProfessionTrait = false,
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DisabledInMultiplayer = false,
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Cost = -8,
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UIName = UI_trait_Amputee_Hand,
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UIDescription = UI_trait_Amputee_Hand_desc,
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XPBoosts = Side_L=4;Fitness=-1;Strength=-1,
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GrantedRecipes = Lockpicking;AlarmCheck;CreateBobbyPin;CreateBobbyPin2,
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MutuallyExclusiveTraits = toc:amputee_forearm;toc:amputee_upperarm,
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}
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character_trait_definition toc:amputee_forearm
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{
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IsProfessionTrait = false,
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DisabledInMultiplayer = false,
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CharacterTrait = toc:amputee_forearm,
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Cost = -10,
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UIName = UI_trait_Amputee_ForeArm,
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UIDescription = UI_trait_Amputee_ForeArm_desc,
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XPBoosts = Side_L=4;Fitness=-1;Strength=-1,
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MutuallyExclusiveTraits = toc:amputee_hand;toc:amputee_upperarm,
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}
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character_trait_definition toc:amputee_upperarm
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{
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IsProfessionTrait = false,
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DisabledInMultiplayer = false,
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CharacterTrait = toc:amputee_upperarm,
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Cost = -20,
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UIName = UI_trait_Amputee_UpperArm,
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UIDescription = UI_trait_Amputee_UpperArm_desc,
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XPBoosts = Side_L=4;Fitness=-1;Strength=-1,
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GrantedRecipes = Lockpicking;AlarmCheck;CreateBobbyPin;CreateBobbyPin2,
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MutuallyExclusiveTraits = toc:amputee_hand;toc:amputee_forearm,
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}
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}
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