refactor: removed compat with b41 entirely

This commit is contained in:
ZioPao
2025-12-16 00:34:40 +01:00
parent 3f888e7f22
commit 20fa1bd05e
249 changed files with 215 additions and 176 deletions

View File

@@ -0,0 +1,118 @@
module TOC
{
imports
{
Base
}
/****************** Clothing that look like a cut limb ******************/
item Amputation_Hand_R
{
Type = Clothing,
DisplayCategory = Amputation,
hidden = true,
ClothingItem = Amputation_Hand_R,
BodyLocation = TOC_Arm_R,
Weight = 0,
CombatSpeedModifier = 0.9,
BloodLocation = Hands;LowerArms,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
CanHaveHoles = false,
}
item Amputation_ForeArm_R
{
Type = Clothing,
DisplayCategory = Amputation,
hidden = true,
ClothingItem = Amputation_ForeArm_R,
BodyLocation = TOC_Arm_R,
Weight = 0,
CombatSpeedModifier = 0.8,
BloodLocation = UpperArms;LowerArms,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
CanHaveHoles = false,
}
item Amputation_UpperArm_R
{
Type = Clothing,
DisplayCategory = Amputation,
hidden = true,
ClothingItem = Amputation_UpperArm_R,
BodyLocation = TOC_Arm_R,
BloodLocation = UpperArms;UpperBody,
Weight = 0,
CombatSpeedModifier = 0.7,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
CanHaveHoles = false,
}
item Amputation_Hand_L
{
Type = Clothing,
DisplayCategory = Amputation,
hidden = true,
ClothingItem = Amputation_Hand_L,
BodyLocation = TOC_Arm_L,
Weight = 0,
CombatSpeedModifier = 0.9,
BloodLocation = Hands;LowerArms,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
CanHaveHoles = false,
}
item Amputation_ForeArm_L
{
Type = Clothing,
DisplayCategory = Amputation,
hidden = true,
ClothingItem = Amputation_ForeArm_L,
BodyLocation = TOC_Arm_L,
Weight = 0,
CombatSpeedModifier = 0.8,
BloodLocation = UpperArms;LowerArms,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
CanHaveHoles = false,
}
item Amputation_UpperArm_L
{
Type = Clothing,
DisplayCategory = Amputation,
hidden = true,
ClothingItem = Amputation_UpperArm_L,
BodyLocation = TOC_Arm_L,
Weight = 0,
CombatSpeedModifier = 0.7,
BloodLocation = UpperArms;UpperBody,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
CanHaveHoles = false,
}
}