Fixed some stuff that I broke
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@@ -63,13 +63,14 @@ local function healUpdatePart(partName, modData, player)
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--Phantom pain
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if modData_part.is_amputation_shown and ZombRand(1, 100) < 10 then
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local added_pain = 0
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if modData_part.is_cauterized then
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local added_pain = 60
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added_pain = 60
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else
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local added_pain = 30
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added_pain = 30
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end
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bodyPart:setAdditionalPain(ZombRand(1,added_pain))
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bodyPart:setAdditionalPain(ZombRand(1, added_pain))
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end
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if isBand then bodyPart:setBandaged(true, bandLife, false, bandType) end
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end
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@@ -90,7 +91,7 @@ function UpdatePlayerHealth(player, modData)
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if player:HasTrait("Insensitive") then bodyDamage:setPainReduction(49) end
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for i,name in pairs(Bodyparts) do
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for i,name in pairs(GetBodyParts()) do
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if modData.TOC[name].is_cut then
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healUpdatePart(name, modData, player)
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