Added NormalArm
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@@ -58,7 +58,6 @@ function ProsthesisHandler.CheckIfEquippable(bodyLocation)
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end
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-- No acceptable cut limbs
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getPlayer():Say("I can't equip this")
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return false
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end
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-------------------------
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@@ -70,23 +69,23 @@ end
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-------------------------
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--* Overrides *--
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---@diagnostic disable-next-line: duplicate-set-field
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function ISWearClothing:isValid()
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TOC_DEBUG.print("ISWearClothing:isValid")
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local bodyLocation = self.item:getBodyLocation()
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if not string.contains(bodyLocation, bodyLocArmProst) then
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return true
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else
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return ProsthesisHandler.CheckIfEquippable(bodyLocation)
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end
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end
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-- ---@diagnostic disable-next-line: duplicate-set-field
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-- function ISWearClothing:isValid()
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-- TOC_DEBUG.print("ISWearClothing:isValid")
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-- local bodyLocation = self.item:getBodyLocation()
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-- if not string.contains(bodyLocation, bodyLocArmProst) then
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-- return true
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-- else
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-- return ProsthesisHandler.CheckIfEquippable(bodyLocation)
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-- end
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-- end
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local og_ISClothingExtraAction_isValid = ISClothingExtraAction.isValid
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---@diagnostic disable-next-line: duplicate-set-field
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function ISClothingExtraAction:isValid()
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--the item that we gets is the OG one, so if we're coming from the left one and wanna switch to the right one we're still gonna get the Left bodylocation
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-- TODO Figure out why it runs 2 times
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-- TODO isValid can be run multiple times, for some reason.
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local testItem = InventoryItemFactory.CreateItem(self.extra)
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local bodyLocation = testItem:getBodyLocation()
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local isEquippable = og_ISClothingExtraAction_isValid(self)
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@@ -99,11 +98,17 @@ function ISClothingExtraAction:isValid()
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return isEquippable
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end
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local og_ISClothingExtraAction_stop = ISClothingExtraAction.stop
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function ISClothingExtraAction:stop()
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og_ISClothingExtraAction_stop(self)
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if ProsthesisHandler.CheckIfProst(self.item) then
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getPlayer():Say(getText("UI_Say_CantEquip"))
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end
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end
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local og_ISClothingExtraAction_perform = ISClothingExtraAction.perform
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function ISClothingExtraAction:perform()
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og_ISClothingExtraAction_perform(self)
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if ProsthesisHandler.CheckIfProst(self.item) then
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local group = ProsthesisHandler.GetGroup(self.item)
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TOC_DEBUG.print("applying prosthesis stuff for " .. group)
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@@ -111,6 +116,8 @@ function ISClothingExtraAction:perform()
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modDataHandler:setIsProstEquipped(group, true)
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modDataHandler:apply()
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end
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og_ISClothingExtraAction_perform(self)
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end
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