Added NormalArm

This commit is contained in:
ZioPao
2023-11-16 01:02:23 +01:00
parent f7bd45420b
commit 26f7867320
25 changed files with 194 additions and 96 deletions

View File

@@ -0,0 +1,163 @@
module TOC
{
imports
{
Base
}
/****************** Clothing that look like a cut limb ******************/
item Amputation_Hand_R
{
Type = Clothing,
DisplayCategory = Amputation,
DisplayName = Amputated right hand,
ClothingItem = Amputation_Hand_R,
BodyLocation = TOC_Arm_R,
Weight = 0,
CombatSpeedModifier = 0.9,
BloodLocation = Hands;LowerArms,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
Icon = genericAmputation,
CanHaveHoles = false,
}
item Amputation_ForeArm_R
{
Type = Clothing,
DisplayCategory = Amputation,
DisplayName = Amputated right forearm,
ClothingItem = Amputation_ForeArm_R,
BodyLocation = TOC_Arm_R,
Weight = 0,
CombatSpeedModifier = 0.8,
BloodLocation = UpperArms;LowerArms,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
Icon = genericAmputation,
CanHaveHoles = false,
}
item Amputation_UpperArm_R
{
Type = Clothing,
DisplayCategory = Amputation,
DisplayName = Amputated entire right arm,
ClothingItem = Amputation_UpperArm_R,
BodyLocation = TOC_Arm_R,
BloodLocation = UpperArms;UpperBody,
Weight = 0,
CombatSpeedModifier = 0.7,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
Icon = genericAmputation,
CanHaveHoles = false,
}
item Amputation_Hand_L
{
Type = Clothing,
DisplayCategory = Amputation,
DisplayName = Amputated left hand,
ClothingItem = Amputation_Hand_L,
BodyLocation = TOC_Arm_L,
Weight = 0,
CombatSpeedModifier = 0.9,
BloodLocation = Hands;LowerArms,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
Icon = genericAmputation,
CanHaveHoles = false,
}
item Amputation_ForeArm_L
{
Type = Clothing,
DisplayCategory = Amputation,
DisplayName = Amputated left forearm,
ClothingItem = Amputation_ForeArm_L,
BodyLocation = TOC_Arm_L,
Weight = 0,
CombatSpeedModifier = 0.8,
BloodLocation = UpperArms;LowerArms,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
Icon = genericAmputation,
CanHaveHoles = false,
}
item Amputation_UpperArm_L
{
Type = Clothing,
DisplayCategory = Amputation,
DisplayName = Amputated entire left arm,
ClothingItem = Amputation_UpperArm_L,
BodyLocation = TOC_Arm_L,
Weight = 0,
CombatSpeedModifier = 0.7,
BloodLocation = UpperArms;UpperBody,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
Icon = genericAmputation,
CanHaveHoles = false,
}
/****************** Clothing that look like a cut limb ******************/
item Prost_Hook_L
{
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = ProstArmHook,
ClothingItem = Prost_Hook_L,
ClothingItemExtra = Prost_Hook_R,
ClothingItemExtraOption = InstallProstRight,
clothingExtraSubmenu = InstallProstLeft,
BodyLocation = TOC_ArmProst_L,
Weight = 0,
CombatSpeedModifier = 0.7,
BloodLocation = UpperArms;UpperBody,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
Icon = genericAmputation,
CanHaveHoles = false,
}
item Prost_Hook_R
{
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = ProstArmHook,
ClothingItem = Prost_Hook_R,
ClothingItemExtra = Prost_Hook_L,
ClothingItemExtraOption = InstallProstLeft,
clothingExtraSubmenu = InstallProstRight,
BodyLocation = TOC_ArmProst_R,
Weight = 0,
CombatSpeedModifier = 0.7,
BloodLocation = UpperArms;UpperBody,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
Icon = genericAmputation,
CanHaveHoles = false,
}
}