Some fixes and a compat function for older versions
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@@ -1,7 +1,7 @@
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function ResetEverything()
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local player = getPlayer()
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local mod_data = player:getModData()
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local mod_data = player:getModData()
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mod_data.TOC = nil
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TheOnlyCure.InitTheOnlyCure(_, player)
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@@ -79,13 +79,16 @@ function CheckIfItemIsAmputatedLimb(item)
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local item_full_type = item:getFullType()
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local sides = {"Left", "Right"}
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local limbs_to_check = {"Hand", "Forearm", "Arm"}
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local limbs_to_check = {"Hand", "LowerArm", "UpperArm"}
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local is_amputated_limb = false
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for _, part_name in ipairs(limbs_to_check) do
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for _, part in ipairs(limbs_to_check) do
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for _, side in ipairs(sides) do
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local check_name = "TOC.Arm" .. side .. "_no" .. part_name
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local part_name = side .. "_" .. part
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local check_name = "TOC.Amputation_" .. part_name
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print(check_name)
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if item_full_type == check_name then
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is_amputated_limb = true
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@@ -15,8 +15,10 @@ function TheOnlyCure.InitTheOnlyCure(_, player)
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local mod_data = player:getModData()
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-- TODO
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if mod_data.TOC == nil then
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print("TOC: Creating mod_data.TOC")
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mod_data.TOC = {
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@@ -32,9 +34,35 @@ function TheOnlyCure.InitTheOnlyCure(_, player)
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is_other_bodypart_infected = false
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},
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Prosthesis = {
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WoodenHook = {},
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MetalHook = {},
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MetalHand = {}
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WoodenHook = {
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Right_Hand = {},
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Right_LowerArm = {},
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Right_UpperArm = {},
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Left_Hand = {},
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Left_LowerArm = {},
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Left_UpperArm = {},
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},
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MetalHook = {
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Right_Hand = {},
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Right_LowerArm = {},
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Right_UpperArm = {},
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Left_Hand = {},
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Left_LowerArm = {},
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Left_UpperArm = {},
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},
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MetalHand = {
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Right_Hand = {},
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Right_LowerArm = {},
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Right_UpperArm = {},
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Left_Hand = {},
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Left_LowerArm = {},
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Left_UpperArm = {},
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},
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Accepted_Prosthesis = {}
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},
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Generic = {},
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}
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@@ -97,7 +125,7 @@ function TheOnlyCure.InitTheOnlyCure(_, player)
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mod_data.TOC.Limbs[part_name].depends_on = {}
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mod_data.TOC.Prosthesis.AcceptedProsthesis[part_name] = accepted_prosthesis_hand
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mod_data.TOC.Prosthesis.Accepted_Prosthesis[part_name] = accepted_prosthesis_hand
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mod_data.TOC.Prosthesis["WoodenHook"][part_name].prosthesis_factor = 1.5
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mod_data.TOC.Prosthesis["MetalHook"][part_name].prosthesis_factor = 1.3
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mod_data.TOC.Prosthesis["MetalHand"][part_name].prosthesis_factor = 1.1
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@@ -106,7 +134,7 @@ function TheOnlyCure.InitTheOnlyCure(_, player)
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elseif limb == "LowerArm" then
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mod_data.TOC.Limbs[part_name].cicatrization_base_time = 1800
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mod_data.TOC.Limbs[part_name].depends_on = {side .. "_Hand",}
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mod_data.TOC.Prosthesis.AcceptedProsthesis[part_name] = accepted_prosthesis_lowerarm
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mod_data.TOC.Prosthesis.Accepted_Prosthesis[part_name] = accepted_prosthesis_lowerarm
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mod_data.TOC.Prosthesis["WoodenHook"][part_name].prosthesis_factor = 1.65
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mod_data.TOC.Prosthesis["MetalHook"][part_name].prosthesis_factor = 1.45
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@@ -114,7 +142,7 @@ function TheOnlyCure.InitTheOnlyCure(_, player)
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elseif limb == "UpperArm" then
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mod_data.TOC.Limbs[part_name].cicatrization_base_time = 2000
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mod_data.TOC.Limbs[part_name].depends_on = {side .. "_Hand", side .. "_LowerArm",}
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mod_data.TOC.Prosthesis.AcceptedProsthesis[part_name] = accepted_prosthesis_upperarm
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mod_data.TOC.Prosthesis.Accepted_Prosthesis[part_name] = accepted_prosthesis_upperarm
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end
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end
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@@ -146,6 +174,9 @@ function TheOnlyCure.InitTheOnlyCure(_, player)
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mod_data.TOC.Left_UpperArm.is_cicatrized = true
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end
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else
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TheOnlyCure.CheckCompatibilityWithOlderVersions(mod_data)
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end
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end
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@@ -166,7 +197,21 @@ function TheOnlyCure.DeclareTraits()
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TraitFactory.setMutualExclusive("Amputee_LowerArm", "Amputee_UpperArm")
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end
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function TheOnlyCure.CheckCompatibilityWithOlderVersions(mod_data)
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-- Gets the old status and turns it into the new.
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if mod_data.TOC.Limbs == nil then
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print("TOC: Limbs is nil, resetting mod_data")
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ResetEverything()
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elseif mod_data.TOC.Limbs.Right_Hand.is_cut == nil then
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print("TOC: Couldn't recreate all, some stuff is still nil")
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ResetEverything()
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else
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print("TOC: Found compatible data")
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end
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end
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-----------------------------------------------------------------------
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function TheOnlyCure.CutLimb(part_name, surgeon_factor, bandage_table, painkiller_table)
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@@ -40,7 +40,7 @@ function ISInstallProsthesis:perform()
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return
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end
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local prosthesis_name =TocFindCorrectClothingProsthesis(prosthesis_base_name, part_name)
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local prosthesis_name = TocFindCorrectClothingProsthesis(prosthesis_base_name, part_name)
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self.cloth = self.character:getInventory():AddItem(prosthesis_name)
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if self.cloth ~= nil then
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@@ -156,7 +156,7 @@ end
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function TocFindCorrectClothingProsthesis(item_name, part_name)
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local correct_name = "TOC." .. item_name .. "_" .. part_name
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local correct_name = "TOC.Prost_" .. part_name .. "_" .. item_name
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return correct_name
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end
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