first stuff for prosthetic knifes

This commit is contained in:
Pao
2023-01-29 18:14:46 +01:00
parent 38489a3194
commit 2a35d4ed29
10 changed files with 94 additions and 38 deletions

View File

@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<clothingItem>
<m_MaleModel>Prost_Left_LowerArm_Hook_Male</m_MaleModel>
<m_FemaleModel>Prost_Left_LowerArm_Hook_Female</m_FemaleModel>
<m_GUID>aea8e02a-cba0-48d0-9eb0-7087651306b0</m_GUID>
<m_Static>false</m_Static>
<m_AllowRandomHue>false</m_AllowRandomHue>
<m_AllowRandomTint>false</m_AllowRandomTint>
<textureChoices>Clothes\wood_male</textureChoices>
<textureChoices>Clothes\wood_female</textureChoices>
</clothingItem>

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@@ -58,6 +58,13 @@ local function SetHealthStatusForBodyPart(part_data, part_name, player)
end
-- Check for stitching
local is_stitched = false
-- TODO Implement this
-- Set max health for body part
if part_data[part_name].is_cicatrized and body_part:getHealth() > 80 then
body_part:SetHealth(80)
@@ -158,8 +165,8 @@ local function TocUpdateEveryTenMinutes()
if player == nil then
return
end
local toc_data = player:getModData().TOC
local part_data = toc_data.Limbs
local part_data = player:getModData().TOC.Limbs
--Experience for prosthesis user
for _, side in ipairs(TOC_sides) do

View File

@@ -22,6 +22,15 @@ function TocSetInitData(mod_data, player)
print("TOC: Creating mod_data.TOC")
-- TODO this is gonna become a mess really fast, i fucked up.
-- TODO Move prosthesis to something more easily accessible
-- TODO Acceptable prosthesis need to be moved to something more accessible
mod_data.TOC = {
Limbs = {
@@ -104,7 +113,7 @@ function TocSetInitData(mod_data, player)
mod_data.TOC.Limbs[part_name].is_prosthesis_equipped = false
mod_data.TOC.Limbs[part_name].equipped_prosthesis = {}
mod_data.TOC.Limbs[part_name].equipped_prosthesis = {} -- TODO i'm still not usign this, I should though
-- Even if there are some duplicates, this is just easier in the end since we're gonna get fairly easily part_name
@@ -154,12 +163,13 @@ end
function TocUpdateBaseData(mod_data)
local prosthesis_list = { "WoodenHook", "MetalHook", "MetalHand" }
-- TODO The prosthetic knife needs to be a weapon first and foremost, so other than a
-- clothing item it needs to be a weapon too (an invisible one maybe?)
--local prosthesis_list = { "WoodenHook", "MetalHook", "MetalHand", "ProstheticKnife" }
local accepted_prosthesis_hand = { "WoodenHook", "MetalHook", "MetalHand" }
local accepted_prosthesis_lowerarm = { "WoodenHook", "MetalHook", "MetalHand" }
local accepted_prosthesis_hand = { "WoodenHook", "MetalHook", "MetalHand", "ProstheticKnife" }
local accepted_prosthesis_lowerarm = { "WoodenHook", "MetalHook", "MetalHand", "ProstheticKnife" }
local accepted_prosthesis_upperarm = {} -- For future stuff
for _, side in ipairs(TOC_sides) do
@@ -176,6 +186,7 @@ function TocUpdateBaseData(mod_data)
mod_data.TOC.Prosthesis["WoodenHook"][part_name].prosthesis_factor = 1.3
mod_data.TOC.Prosthesis["MetalHook"][part_name].prosthesis_factor = 1.2
mod_data.TOC.Prosthesis["MetalHand"][part_name].prosthesis_factor = 1.1
mod_data.TOC.Prosthesis["ProstheticKnife"][part_name].prosthesis_factor = 1.5
elseif limb == "LowerArm" then
@@ -186,6 +197,8 @@ function TocUpdateBaseData(mod_data)
mod_data.TOC.Prosthesis["WoodenHook"][part_name].prosthesis_factor = 1.35
mod_data.TOC.Prosthesis["MetalHook"][part_name].prosthesis_factor = 1.25
mod_data.TOC.Prosthesis["MetalHand"][part_name].prosthesis_factor = 1.15
mod_data.TOC.Prosthesis["ProstheticKnife"][part_name].prosthesis_factor = 1.6
elseif limb == "UpperArm" then
mod_data.TOC.Limbs[part_name].cicatrization_base_time = 2000
mod_data.TOC.Limbs[part_name].depends_on = { side .. "_Hand", side .. "_LowerArm", }

View File

@@ -36,7 +36,6 @@ function ISCutLimb:start()
self:setActionAnim("SawLog")
local saw_item = TocGetSawInInventory(self.surgeon)
self.sound = self.character:getEmitter():playSound("Amputation_Sound")
-- Return whatever object we've got in the inventory

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@@ -27,6 +27,7 @@ DisplayName_EN = {
ItemName_TOC.WoodenHook = "Wooden Hook",
ItemName_TOC.MetalHook = "Metal Hook",
ItemName_TOC.MetalHand = "Metal Hand",
ItemName_TOC.ProstheticKnife = "Prosthetic Knife",
ItemName_TOC.SurgeonMag1 = "Surgeon magazine for dummies",
ItemName_TOC.SurgeonMag2 = "Surgeon magazine for students",

View File

@@ -7,6 +7,12 @@ Tooltip_EN = {
Tooltip_equip_prothesis_fore = "Water Resistance is the time multiplier for actions<br>Without prosthesis, the multiplier is 2.5"
Tooltip_prosthesic_limb = "A prosthetic limb. You'll have to wait until your limb is cicatrized before installing it.<br> It's done by having a bandage (alcohol is better) when cut, use a surgeon kit and wait."
Tooltip_ProstheticKnife = "Prost Knife test",
Recipe_Tooltip_Wooden_hook = "Make a prosthesic wooden hook.<br>Can be used on an amputated hand or forearm.<br>Can't be equipped if the upper arm is amputated."
Recipe_Tooltip_Metal_hook = "Make a prosthesic metal hook.<br>Can be used on an amputated hand or forearm.<br>Can't be equipped if the upper arm is amputated."
Recipe_Tooltip_Metal_hand = "Make a prosthesic metal hand.<br>Can be used on an amputated hand or forearm.<br>Can't be equipped if the upper arm is amputated."

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@@ -1,7 +1,7 @@
VERSION = 1,
option TOC.RollUpSleeves
/* option TOC.RollUpSleeves
{
type = boolean,
default = true,
@@ -9,7 +9,7 @@ option TOC.RollUpSleeves
page = TOC,
translation = TOC_RollUpSleeves,
}
} */
option TOC.CicatrizationSpeedMultiplier
{
@@ -18,6 +18,6 @@ option TOC.CicatrizationSpeedMultiplier
max = 10,
default = 1,
page = TOC,
translation = TOC_CicatrizationSpeedMultiplier
translation = TOC_CicatrizationSpeedMultiplier,
}

View File

@@ -337,37 +337,48 @@ imports
/************************ Prosthesis base items ************************/
item WoodenHook
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_woodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
item MetalHook
{
Weight = 0.5,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_metalHook,
Icon = metalHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.MetalHook,
{
Weight = 0.5,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_MetalHook,
Icon = metalHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.MetalHook,
}
}
item MetalHand
{
Weight = 0.3,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_metalHand,
Icon = metalHand,
Tooltip = Tooltip_prosthesic_limb,
}
{
Weight = 0.3,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_MetalHand,
Icon = metalHand,
Tooltip = Tooltip_prosthesic_limb,
}
item ProstheticKnife
{
Weight = 0.5,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_ProstheticKnife,
Icon = metalHand,
Tooltip = Tooltip_ProstheticKnife,
}
/**************************** Mags ****************************/
item SurgeonMag1

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@@ -13,4 +13,11 @@ module TOC
texture = WorldItems/wood,
scale = 0.15,
}
model ProstheticKnife
{
mesh = WorldItems/prostKnife,
texture = WorldItems/metal_base,
scale = 0.15
}
}