first stuff for prosthetic knifes
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@@ -36,7 +36,6 @@ function ISCutLimb:start()
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self:setActionAnim("SawLog")
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local saw_item = TocGetSawInInventory(self.surgeon)
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self.sound = self.character:getEmitter():playSound("Amputation_Sound")
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-- Return whatever object we've got in the inventory
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