diff --git a/media/lua/client/TOC/Handlers/CachedDataHandler.lua b/media/lua/client/TOC/Handlers/CachedDataHandler.lua index 26e6dcb..5e90377 100644 --- a/media/lua/client/TOC/Handlers/CachedDataHandler.lua +++ b/media/lua/client/TOC/Handlers/CachedDataHandler.lua @@ -10,14 +10,11 @@ local CachedDataHandler = {} ---@param username string function CachedDataHandler.Reset(username) CachedDataHandler.amputatedLimbs[username] = {} - CachedDataHandler.indexedAmputatedLimbs[username] = {} - CachedDataHandler.highestAmputatedLimbs[username] = {} end --* Amputated Limbs caching *-- CachedDataHandler.amputatedLimbs = {} -CachedDataHandler.indexedAmputatedLimbs = {} -- TODO Add an indexable table too! ---Calculate the currently amputated limbs for a certain player @@ -41,9 +38,6 @@ function CachedDataHandler.AddAmputatedLimb(username, limbName) -- Add it to the generic list table.insert(CachedDataHandler.amputatedLimbs[username], limbName) - - -- Add it to the indexable list - CachedDataHandler.indexedAmputatedLimbs[username][limbName] = limbName end ---Returns a table containing the cached amputated limbs @@ -53,12 +47,6 @@ function CachedDataHandler.GetAmputatedLimbs(username) return CachedDataHandler.amputatedLimbs[username] end ----@param username string ----@return table -function CachedDataHandler.GetIndexedAmputatedLimbs(username) - return CachedDataHandler.indexedAmputatedLimbs[username] -end - --* Highest amputated limb per side caching *-- CachedDataHandler.highestAmputatedLimbs = {}