Cleaning
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@@ -6,16 +6,23 @@ local ModDataHandler = require("Handlers/TOC_ModDataHandler")
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---------------------
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---comment
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---Check if the item name corresponds to a compatible saw
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---@param itemName string
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local function CheckIfSaw(itemName)
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return itemName == "Saw" or itemName == "GardenSaw" or itemName == "Chainsaw"
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end
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---Add the action to the queue
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---@param limbName string
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---@param surgeon IsoPlayer
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---@param patient IsoPlayer
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local function PerformAction(limbName, surgeon, patient)
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ISTimedActionQueue.add(CutLimbAction:new(surgeon, patient, limbName))
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end
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---Adds the actions to the inventory context menu
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---@param surgeonNum number
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---@param context ISUIElement
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local function AddInventoryAmputationOptions(surgeonNum, context)
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local surgeonObj = getSpecificPlayer(surgeonNum)
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local option = context:addOption(getText("ContextMenu_Amputate"), nil)
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@@ -30,8 +37,12 @@ local function AddInventoryAmputationOptions(surgeonNum, context)
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end
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end
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---Handler for OnFillInventoryObjectContextMenu
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---@param player number
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---@param context ISUIElement
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---@param items table
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local function AddInventoryAmputationMenu(player, context, items)
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local item = items[1]
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local item = items[1] -- Selected item
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if CheckIfSaw(item.name) then
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AddInventoryAmputationOptions(player, context)
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end
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@@ -37,9 +37,7 @@ end
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--* Modification to handle visible amputation on the health menu *--
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function ISHealthPanel.GetHighestAmputation()
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-- TODO Cache this instead of doing it here!
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ISHealthPanel.highestAmputations = {}
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for i=1, #PlayerHandler.amputatedLimbs do
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local limbName = PlayerHandler.amputatedLimbs[i]
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@@ -1,4 +1,4 @@
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-- Had to cop and paste this stuff from the base game since this is a local only class. Kinda shit, but eh
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-- Had to copy and paste this stuff from the base game since this is a local only class. Kinda shit, but eh
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---@class BaseHandler : ISBaseObject
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---@field panel ISUIElement
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