diff --git a/media/lua/client/TOC/Controllers/LimitActionsController.lua b/media/lua/client/TOC/Controllers/LimitActionsController.lua index 8c9468a..b70c178 100644 --- a/media/lua/client/TOC/Controllers/LimitActionsController.lua +++ b/media/lua/client/TOC/Controllers/LimitActionsController.lua @@ -63,18 +63,20 @@ function ISBaseTimedAction:perform() og_ISBaseTimedAction_perform(self) TOC_DEBUG.print("Running ISBaseTimedAction.perform override") + TOC_DEBUG.print("max time: " .. tostring(self.maxTime)) local dcInst = DataController.GetInstance() if not dcInst:getIsAnyLimbCut() then return end local amputatedLimbs = CachedDataHandler.GetAmputatedLimbs(LocalPlayerController.username) + local xp = self.maxTime/100 for k, _ in pairs(amputatedLimbs) do local limbName = k -- We're checking for only "visible" amputations to prevent from having bleeds everywhere if dcInst:getIsCut(limbName) and dcInst:getIsVisible(limbName) then local side = CommonMethods.GetSide(limbName) - LocalPlayerController.playerObj:getXp():AddXP(Perks["Side_" .. side], 1) -- TODO Make it dynamic + LocalPlayerController.playerObj:getXp():AddXP(Perks["Side_" .. side], xp) if not dcInst:getIsCicatrized(limbName) and dcInst:getIsProstEquipped(limbName) then TOC_DEBUG.print("Trying for bleed, player met the criteria") LocalPlayerController.TryRandomBleed(self.character, limbName) @@ -83,7 +85,7 @@ function ISBaseTimedAction:perform() -- Level up prosthesis perk if dcInst:getIsProstEquipped(limbName) then - LocalPlayerController.playerObj:getXp():AddXP(Perks["ProstFamiliarity"], 1) -- TODO Make it dynamic + LocalPlayerController.playerObj:getXp():AddXP(Perks["ProstFamiliarity"], xp) end end