Some fixes to cicatrization handling
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@@ -50,8 +50,8 @@ local function AddOvenContextMenu(playerNum, context, worldObjects, test)
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local optionMain = context:addOption(getText("ContextMenu_Cauterize"), nil)
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local subMenu = context:getNew(context)
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context:addSubMenu(optionMain, subMenu)
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for i=1, #amputatedLimbs do
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local limbName = amputatedLimbs[i]
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for k, _ in pairs(amputatedLimbs) do
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local limbName = k
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local option = subMenu:addOption(getText("ContextMenu_Limb_" .. limbName), limbName, Cauterize)
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option.notAvailable = isTempLow
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if isTempLow then
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