Some fixes to cicatrization handling

This commit is contained in:
ZioPao
2023-12-24 02:15:19 -05:00
parent 2c5c3885d1
commit 33140938c9
7 changed files with 44 additions and 24 deletions

View File

@@ -50,8 +50,8 @@ local function AddOvenContextMenu(playerNum, context, worldObjects, test)
local optionMain = context:addOption(getText("ContextMenu_Cauterize"), nil)
local subMenu = context:getNew(context)
context:addSubMenu(optionMain, subMenu)
for i=1, #amputatedLimbs do
local limbName = amputatedLimbs[i]
for k, _ in pairs(amputatedLimbs) do
local limbName = k
local option = subMenu:addOption(getText("ContextMenu_Limb_" .. limbName), limbName, Cauterize)
option.notAvailable = isTempLow
if isTempLow then