Fixes, placeholders, and getters\setters
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@@ -25,6 +25,7 @@ function ItemsHandler.GetAmputationTexturesIndex(playerObj, isCicatrized)
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matchedIndex = matchedIndex + 5
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end
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if isCicatrized then
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if isHairy then
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matchedIndex = matchedIndex + 5 -- to use the cicatrized texture on hairy bodies
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