Fixes, placeholders, and getters\setters
This commit is contained in:
@@ -6,6 +6,5 @@
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<m_Static>false</m_Static>
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<m_Static>false</m_Static>
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<m_AllowRandomTint>false</m_AllowRandomTint>
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<m_AllowRandomTint>false</m_AllowRandomTint>
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<textureChoices>metal_base</textureChoices>
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<textureChoices>Prosthesis\hookArmTest</textureChoices>
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<textureChoices>metal_base</textureChoices>
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</clothingItem>
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</clothingItem>
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@@ -6,6 +6,5 @@
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<m_Static>false</m_Static>
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<m_Static>false</m_Static>
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<m_AllowRandomTint>false</m_AllowRandomTint>
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<m_AllowRandomTint>false</m_AllowRandomTint>
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<textureChoices>metal_base</textureChoices>
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<textureChoices>Prosthesis\hookArmTest</textureChoices>
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<textureChoices>metal_base</textureChoices>
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</clothingItem>
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</clothingItem>
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@@ -25,6 +25,7 @@ function ItemsHandler.GetAmputationTexturesIndex(playerObj, isCicatrized)
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matchedIndex = matchedIndex + 5
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matchedIndex = matchedIndex + 5
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end
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end
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if isCicatrized then
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if isCicatrized then
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if isHairy then
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if isHairy then
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matchedIndex = matchedIndex + 5 -- to use the cicatrized texture on hairy bodies
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matchedIndex = matchedIndex + 5 -- to use the cicatrized texture on hairy bodies
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@@ -51,7 +51,10 @@ function ModDataHandler:setup(key)
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}
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}
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---@type partData
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---@type partData
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local defaultParams = {isCut = false, isInfected = false, isOperated = false, isCicatrized = false, isCauterized = false, isVisible = false}
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local defaultParams = {
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isCut = false, isInfected = false, isOperated = false, isCicatrized = false,
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isCauterized = false, isVisible = false, isProstEquipped = false, prostFactor = 0
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}
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-- Initialize limbs
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-- Initialize limbs
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for i=1, #StaticData.LIMBS_STRINGS do
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for i=1, #StaticData.LIMBS_STRINGS do
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@@ -76,6 +79,12 @@ function ModDataHandler:setIsAnyLimbCut(isAnyLimbCut)
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self.tocData.isAnyLimbCut = isAnyLimbCut
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self.tocData.isAnyLimbCut = isAnyLimbCut
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end
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end
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---Set isIgnoredPartInfected
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---@param isIgnoredPartInfected boolean
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function ModDataHandler:setIsIgnoredPartInfected(isIgnoredPartInfected)
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self.tocData.isIgnoredPartInfected = isIgnoredPartInfected
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end
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---Set isCut
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---Set isCut
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---@param limbName string
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---@param limbName string
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---@param isCut boolean
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---@param isCut boolean
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@@ -90,10 +99,18 @@ function ModDataHandler:setIsInfected(limbName, isInfected)
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self.tocData[limbName].isInfected = isInfected
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self.tocData[limbName].isInfected = isInfected
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end
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end
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---Set isIgnoredPartInfected
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---Set isProstEquipped
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---@param isIgnoredPartInfected boolean
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---@param limbName string
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function ModDataHandler:setIsIgnoredPartInfected(isIgnoredPartInfected)
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---@param isProstEquipped boolean
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self.tocData.isIgnoredPartInfected = isIgnoredPartInfected
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function ModDataHandler:setIsProstEquipped(limbName, isProstEquipped)
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self.tocData[limbName].isProstEquipped = isProstEquipped
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end
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---Set prostFactor
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---@param limbName string
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---@param prostFactor number
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function ModDataHandler:setProstFactor(limbName, prostFactor)
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self.tocData[limbName].prostFactor = prostFactor
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end
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end
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-----------------
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-----------------
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@@ -105,6 +122,12 @@ function ModDataHandler:getIsAnyLimbCut()
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return self.tocData.isAnyLimbCut
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return self.tocData.isAnyLimbCut
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end
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end
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---Get isIgnoredPartInfected
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---@return boolean
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function ModDataHandler:getIsIgnoredPartInfected()
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return self.tocData.isIgnoredPartInfected
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end
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---Get isCut
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---Get isCut
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---@param limbName string
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---@param limbName string
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---@return boolean
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---@return boolean
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@@ -112,18 +135,27 @@ function ModDataHandler:getIsCut(limbName)
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return self.tocData[limbName].isCut
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return self.tocData[limbName].isCut
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end
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end
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---Get isIgnoredPartInfected
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---@return boolean
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function ModDataHandler:getIsIgnoredPartInfected()
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return self.tocData.isIgnoredPartInfected
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end
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---Get isVisible
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---Get isVisible
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---@param limbName string
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---@return boolean
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---@return boolean
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function ModDataHandler:getIsVisible(limbName)
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function ModDataHandler:getIsVisible(limbName)
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return self.tocData[limbName].isVisible
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return self.tocData[limbName].isVisible
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end
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end
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---Get isProstEquipped
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---@param limbName string
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---@return boolean
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function ModDataHandler:getIsProstEquipped(limbName)
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return self.tocData[limbName].isProstEquipped
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end
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---Get prostFactor
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---@param limbName string
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---@return number
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function ModDataHandler:getProstFactor(limbName)
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return self.tocData[limbName].getProstFactor
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end
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--* Limbs data handling *--
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--* Limbs data handling *--
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---Set a limb and its dependend limbs as cut
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---Set a limb and its dependend limbs as cut
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@@ -167,6 +199,8 @@ function ModDataHandler:setLimbParams(limbName, ampStatus, cicatrizationTime)
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if ampStatus.isCicatrized ~= nil then limbData.isCicatrized = ampStatus.isCicatrized end
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if ampStatus.isCicatrized ~= nil then limbData.isCicatrized = ampStatus.isCicatrized end
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if ampStatus.isCauterized ~= nil then limbData.isCauterized = ampStatus.isCauterized end
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if ampStatus.isCauterized ~= nil then limbData.isCauterized = ampStatus.isCauterized end
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if ampStatus.isVisible ~= nil then limbData.isVisible = ampStatus.isVisible end
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if ampStatus.isVisible ~= nil then limbData.isVisible = ampStatus.isVisible end
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if ampStatus.isProstEquipped ~= nil then limbData.isProstEquipped = ampStatus.isProstEquipped end
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if ampStatus.prostFactor ~= nil then limbData.prostFactor = ampStatus.prostFactor end
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if cicatrizationTime ~= nil then limbData.cicatrizationTime = cicatrizationTime end
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if cicatrizationTime ~= nil then limbData.cicatrizationTime = cicatrizationTime end
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end
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end
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@@ -46,13 +46,14 @@ local og_ISClothingExtraAction_isValid = ISClothingExtraAction.isValid
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---@diagnostic disable-next-line: duplicate-set-field
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---@diagnostic disable-next-line: duplicate-set-field
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function ISClothingExtraAction:isValid()
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function ISClothingExtraAction:isValid()
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local bodyLocation = self.item:getBodyLocation()
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local bodyLocation = self.item:getBodyLocation()
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local isEquippable = false
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if og_ISClothingExtraAction_isValid(self) and not string.contains(bodyLocation, "TOC_ArmProst") then
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if og_ISClothingExtraAction_isValid(self) and not string.contains(bodyLocation, "TOC_ArmProst") then
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return true
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isEquippable = true
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else
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else
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return ProsthesisHandler.CheckIfEquippable(bodyLocation)
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isEquippable = ProsthesisHandler.CheckIfEquippable(bodyLocation)
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end
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end
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return isEquippable
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end
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end
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10
media/lua/client/TOC/Handlers/SurgeryHandler.lua
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10
media/lua/client/TOC/Handlers/SurgeryHandler.lua
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@@ -0,0 +1,10 @@
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local ModDataHandler = require("TOC/Handlers/ModDataHandler")
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local SurgeryHandler = {}
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function SurgeryHandler.InstallProsthesis()
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-- TODO Set stuff in mod data
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end
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return SurgeryHandler
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1
media/lua/client/TOC/TimedActions/OperateAction.lua
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1
media/lua/client/TOC/TimedActions/OperateAction.lua
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@@ -0,0 +1 @@
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-- temp
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@@ -66,7 +66,7 @@ local CutLimbHandler = BaseHandler:derive("CutLimbHandler")
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function CutLimbHandler:new(panel, bodyPart)
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function CutLimbHandler:new(panel, bodyPart)
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local o = BaseHandler.new(self, panel, bodyPart)
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local o = BaseHandler.new(self, panel, bodyPart)
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o.items.ITEMS = {}
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o.items.ITEMS = {}
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o.limbName = BodyPartType.ToString(self.bodyPart:getType())
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o.limbName = BodyPartType.ToString(bodyPart:getType())
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TOC_DEBUG.print("init CutLimbHandler")
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TOC_DEBUG.print("init CutLimbHandler")
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return o
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return o
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end
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end
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@@ -24,6 +24,8 @@ end
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---@param worldObjects any
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---@param worldObjects any
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---@param test any
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---@param test any
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local function AddOvenContextMenu(playerNum, context, worldObjects, test)
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local function AddOvenContextMenu(playerNum, context, worldObjects, test)
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if test then return true end
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local pl = getSpecificPlayer(playerNum)
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local pl = getSpecificPlayer(playerNum)
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if not ModDataHandler.GetInstance():getIsAnyLimbCut() then return end
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if not ModDataHandler.GetInstance():getIsAnyLimbCut() then return end
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@@ -13,9 +13,9 @@ local function AddBodyLocationBefore(newLocation, moveToLocation)
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end
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end
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AddBodyLocationBefore("TOC_ArmRight", "Shoes")
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AddBodyLocationBefore("TOC_Arm_R", "Shoes")
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AddBodyLocationBefore("TOC_ArmLeft", "Shoes")
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AddBodyLocationBefore("TOC_Arm_L", "Shoes")
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AddBodyLocationBefore("TOC_ArmProstRight", "Shoes")
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AddBodyLocationBefore("TOC_ArmProst_R", "Shoes")
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AddBodyLocationBefore("TOC_ArmProstLeft", "Shoes")
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AddBodyLocationBefore("TOC_ArmProst_L", "Shoes")
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@@ -1,4 +1,4 @@
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---@alias partData { isCut : boolean?, isInfected : boolean?, isOperated : boolean?, isCicatrized : boolean?, isCauterized : boolean?, isVisible : boolean?, cicatrizationTime : number }
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---@alias partData { isCut : boolean?, isInfected : boolean?, isOperated : boolean?, isCicatrized : boolean?, isCauterized : boolean?, isVisible : boolean?, cicatrizationTime : number, isProstEquipped : boolean, prostFactor : number}
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---@alias tocModData {Hand_L : partData, ForeArm_L : partData, UpperArm_L : partData, Hand_R : partData, ForeArm_R : partData, UpperArm_R : partData, isIgnoredPartInfected : boolean, isAnyLimbCut : boolean}
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---@alias tocModData {Hand_L : partData, ForeArm_L : partData, UpperArm_L : partData, Hand_R : partData, ForeArm_R : partData, UpperArm_R : partData, isIgnoredPartInfected : boolean, isAnyLimbCut : boolean}
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---------------------------
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---------------------------
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@@ -12,7 +12,7 @@ module TOC
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DisplayName = Amputated right hand,
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DisplayName = Amputated right hand,
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ClothingItem = Amputation_Hand_R,
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ClothingItem = Amputation_Hand_R,
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BodyLocation = TOC_ArmRight,
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BodyLocation = TOC_Arm_R,
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Weight = 0,
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Weight = 0,
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CombatSpeedModifier = 0.9,
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CombatSpeedModifier = 0.9,
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@@ -32,7 +32,7 @@ module TOC
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DisplayName = Amputated right forearm,
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DisplayName = Amputated right forearm,
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ClothingItem = Amputation_ForeArm_R,
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ClothingItem = Amputation_ForeArm_R,
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BodyLocation = TOC_ArmRight,
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BodyLocation = TOC_Arm_R,
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Weight = 0,
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Weight = 0,
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CombatSpeedModifier = 0.8,
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CombatSpeedModifier = 0.8,
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@@ -51,7 +51,7 @@ module TOC
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DisplayName = Amputated entire right arm,
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DisplayName = Amputated entire right arm,
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ClothingItem = Amputation_UpperArm_R,
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ClothingItem = Amputation_UpperArm_R,
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BodyLocation = TOC_ArmRight,
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BodyLocation = TOC_Arm_R,
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BloodLocation = UpperArms;UpperBody,
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BloodLocation = UpperArms;UpperBody,
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Weight = 0,
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Weight = 0,
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CombatSpeedModifier = 0.7,
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CombatSpeedModifier = 0.7,
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@@ -69,7 +69,7 @@ module TOC
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DisplayName = Amputated left hand,
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DisplayName = Amputated left hand,
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ClothingItem = Amputation_Hand_L,
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ClothingItem = Amputation_Hand_L,
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BodyLocation = TOC_ArmLeft,
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BodyLocation = TOC_Arm_L,
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Weight = 0,
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Weight = 0,
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CombatSpeedModifier = 0.9,
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CombatSpeedModifier = 0.9,
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@@ -88,7 +88,7 @@ module TOC
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DisplayCategory = Amputation,
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DisplayCategory = Amputation,
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DisplayName = Amputated left forearm,
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DisplayName = Amputated left forearm,
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ClothingItem = Amputation_ForeArm_L,
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ClothingItem = Amputation_ForeArm_L,
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BodyLocation = TOC_ArmLeft,
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BodyLocation = TOC_Arm_L,
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Weight = 0,
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Weight = 0,
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CombatSpeedModifier = 0.8,
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CombatSpeedModifier = 0.8,
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@@ -107,7 +107,7 @@ module TOC
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DisplayCategory = Amputation,
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DisplayCategory = Amputation,
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DisplayName = Amputated entire left arm,
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DisplayName = Amputated entire left arm,
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ClothingItem = Amputation_UpperArm_L,
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ClothingItem = Amputation_UpperArm_L,
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BodyLocation = TOC_ArmLeft,
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BodyLocation = TOC_Arm_L,
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Weight = 0,
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Weight = 0,
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CombatSpeedModifier = 0.7,
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CombatSpeedModifier = 0.7,
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@@ -129,7 +129,7 @@ module TOC
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ClothingItemExtra = Prost_Hook_R,
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ClothingItemExtra = Prost_Hook_R,
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ClothingItemExtraOption = InstallProstRight,
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ClothingItemExtraOption = InstallProstRight,
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clothingExtraSubmenu = InstallProstLeft,
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clothingExtraSubmenu = InstallProstLeft,
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BodyLocation = TOC_ArmProstLeft,
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BodyLocation = TOC_ArmProst_L,
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Weight = 0,
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Weight = 0,
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CombatSpeedModifier = 0.7,
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CombatSpeedModifier = 0.7,
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BloodLocation = UpperArms;UpperBody,
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BloodLocation = UpperArms;UpperBody,
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@@ -149,7 +149,7 @@ module TOC
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ClothingItemExtra = Prost_Hook_L,
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ClothingItemExtra = Prost_Hook_L,
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ClothingItemExtraOption = InstallProstLeft,
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ClothingItemExtraOption = InstallProstLeft,
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clothingExtraSubmenu = InstallProstRight,
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clothingExtraSubmenu = InstallProstRight,
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BodyLocation = TOC_ArmProstRight,
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BodyLocation = TOC_ArmProst_R,
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Weight = 0,
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Weight = 0,
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CombatSpeedModifier = 0.7,
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CombatSpeedModifier = 0.7,
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BIN
media/textures/Prosthesis/hookArmTest.png
Normal file
BIN
media/textures/Prosthesis/hookArmTest.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 535 KiB |
BIN
media/textures/Prosthesis/knifeArm.png
Normal file
BIN
media/textures/Prosthesis/knifeArm.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 505 KiB |
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