Holy shit it's working
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@@ -142,6 +142,7 @@ function TheOnlyCure.HealSpecificPart(toc_data, part_name, player)
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toc_data[part_name].is_cicatrized = true
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-- TODO make this random if the player gets it or not
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--FIXME they're gonna stack!!!!
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player:getTraits():add("Brave")
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player:getTraits():add("Insensitive")
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body_part_type:setBleeding(false);
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