Reorganizing
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@@ -1,8 +1,7 @@
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local ModDataHandler = require("Handlers/TOC_ModDataHandler")
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local StaticData = require("TOC_StaticData")
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local ItemsHandler = require("Handlers/TOC_ItemsHandler")
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local PlayerHandler = require("Handlers/TOC_PlayerHandler")
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local ModDataHandler = require("TOC/Handlers/ModDataHandler")
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local ItemsHandler = require("TOC/Handlers/ItemsHandler")
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local PlayerHandler = require("TOC/Handlers/PlayerHandler")
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local StaticData = require("TOC/StaticData")
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---------------------------
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-- TODO Add Bandages, Torniquet, etc.
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@@ -1,5 +1,5 @@
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local StaticData = require("TOC_StaticData")
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local CommonMethods = require("TOC_Common")
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local StaticData = require("TOC/StaticData")
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local CommonMethods = require("TOC/CommonMethods")
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---------------------------
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@@ -1,4 +1,4 @@
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local StaticData = require("TOC_StaticData")
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local StaticData = require("TOC/StaticData")
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----------------
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---@alias partData { isCut : boolean?, isInfected : boolean?, isOperated : boolean?, isCicatrized : boolean?, isCauterized : boolean?, isVisible : boolean?, cicatrizationTime : number }
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@@ -1,6 +1,6 @@
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local ModDataHandler = require("Handlers/TOC_ModDataHandler")
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local CommonMethods = require("TOC_Common")
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local StaticData = require("TOC_StaticData")
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local ModDataHandler = require("TOC/Handlers/ModDataHandler")
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local CommonMethods = require("TOC/CommonMethods")
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local StaticData = require("TOC/StaticData")
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-----------
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-- TODO We should instantiate this anyway if we want to keep track of cut limbs here. Doing so, we would be able to handle other players too
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@@ -20,7 +20,7 @@ local PlayerHandler = {}
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---@param playerObj IsoPlayer
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---@param isForced boolean?
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function PlayerHandler.InitializePlayer(_, playerObj, isForced)
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PlayerHandler.modDataHandler = ModDataHandler:new(playerObj)
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PlayerHandler.modDataHandler = ModDataHandler:new(playerObj) -- TODO This isn't gonna work for MP purposes
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PlayerHandler.modDataHandler:setup(isForced)
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PlayerHandler.playerObj = playerObj
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@@ -37,7 +37,7 @@ function PlayerHandler.InitializePlayer(_, playerObj, isForced)
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-- Since isForced is used to reset an existing player data, we're gonna clean their ISHealthPanel table too
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if isForced then
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ISHealthPanel.highestAmputations = {}
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local ItemsHandler = require("Handlers/TOC_ItemsHandler")
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local ItemsHandler = require("TOC/Handlers/ItemsHandler")
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ItemsHandler.DeleteAllOldAmputationItems(playerObj)
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end
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end
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@@ -62,12 +62,12 @@ end
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---@param limbName string
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function PlayerHandler.AddLocalAmputatedLimb(limbName)
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print("TOC: added " .. limbName .. " to known amputated limbs")
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table.insert(PlayerHandler.amputatedLimbs, limbName)
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table.insert(PlayerHandler.amputatedLimbs, limbName) -- TODO This should be player specific, not generic
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end
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--* Getters *--
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---Get a table with the strings of the amputated limbs
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---Get a table with the strings of the cached amputated limbs
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---@return table
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function PlayerHandler.GetAmputatedLimbs()
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return PlayerHandler.amputatedLimbs or {}
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@@ -1,5 +1,5 @@
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local CommonMethods = require("TOC_Common")
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local PlayerHandler = require("Handlers/TOC_PlayerHandler")
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local CommonMethods = require("TOC/CommonMethods")
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local PlayerHandler = require("TOC/Handlers/PlayerHandler")
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-------------------------
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@@ -1,4 +1,4 @@
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local PlayerHandler = require("Handlers/TOC_PlayerHandler")
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local PlayerHandler = require("TOC/Handlers/PlayerHandler")
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------------------
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@@ -2,7 +2,7 @@ if not getActivatedMods():contains("TEST_FRAMEWORK") or not isDebugEnabled() the
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local TestFramework = require("TestFramework/TestFramework")
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local TestUtils = require("TestFramework/TestUtils")
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local PlayerHandler = require("Handlers/TOC_PlayerHandler")
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local PlayerHandler = require("TOC/Handlers/PlayerHandler")
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local AmputationHandler = require("Handlers/TOC_AmputationHandler")
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@@ -1,7 +1,7 @@
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local BaseHandler = require("UI/TOC_HealthPanelBaseHandler")
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local CutLimbAction = require("TimedActions/TOC_CutLimbAction")
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local StaticData = require("TOC_StaticData")
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local ModDataHandler = require("Handlers/TOC_ModDataHandler")
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local StaticData = require("TOC/StaticData")
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local ModDataHandler = require("TOC/Handlers/ModDataHandler")
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---------------------
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@@ -1,6 +1,6 @@
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local PlayerHandler = require("Handlers/TOC_PlayerHandler")
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local StaticData = require("TOC_StaticData")
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local CommonMethods = require("TOC_Common")
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local PlayerHandler = require("TOC/Handlers/PlayerHandler")
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local StaticData = require("TOC/StaticData")
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local CommonMethods = require("TOC/CommonMethods")
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---@diagnostic disable: duplicate-set-field
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local CutLimbHandler = require("UI/TOC_CutLimbInteractions")
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@@ -1,6 +1,5 @@
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local PlayerHandler = require("Handlers/TOC_PlayerHandler")
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local StaticData = require("TOC_StaticData")
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local ModDataHandler = require("Handlers/TOC_ModDataHandler")
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local PlayerHandler = require("TOC/Handlers/PlayerHandler")
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local ModDataHandler = require("TOC/Handlers/ModDataHandler")
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---------------
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8
media/lua/server/TOC/ModData.lua
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8
media/lua/server/TOC/ModData.lua
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@@ -0,0 +1,8 @@
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-- Mh how do I require it from another folder?
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local TOCData = {}
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-- function TOCData.Init()
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-- ModData.getOrCreate(StaticData.MOD_NAME)
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-- end
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