fixed amputation sound
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@@ -21,10 +21,10 @@ function ISOperateLimb:update()
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end
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function ISOperateLimb:start()
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self:setActionAnim("MedicalCheck");
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self:setActionAnim("MedicalCheck")
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if self.use_oven then
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self.sound = self.patient:getEmitter():playSound("Burn_sound")
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self:forceComplete();
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self.sound = self.patient:getEmitter():playSound("Burn_sound") -- TODO currently broken, but maybe that's good
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self:forceComplete()
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end
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end
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