fixed amputation sound
This commit is contained in:
@@ -22,11 +22,22 @@ function ISCutLimb:update()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function ISCutLimb:stop()
|
||||||
|
|
||||||
|
self.character:getEmitter():stopSoundByName("Amputation_Sound")
|
||||||
|
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
function ISCutLimb:start()
|
function ISCutLimb:start()
|
||||||
|
|
||||||
self:setActionAnim("SawLog")
|
self:setActionAnim("SawLog")
|
||||||
local saw_item = TocGetSawInInventory(self.surgeon)
|
local saw_item = TocGetSawInInventory(self.surgeon)
|
||||||
|
|
||||||
|
self.sound = self.character:getEmitter():playSound("Amputation_Sound")
|
||||||
|
|
||||||
-- Return whatever object we've got in the inventory
|
-- Return whatever object we've got in the inventory
|
||||||
if self.surgeon:getPrimaryHandItem() then
|
if self.surgeon:getPrimaryHandItem() then
|
||||||
|
|||||||
@@ -21,10 +21,10 @@ function ISOperateLimb:update()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function ISOperateLimb:start()
|
function ISOperateLimb:start()
|
||||||
self:setActionAnim("MedicalCheck");
|
self:setActionAnim("MedicalCheck")
|
||||||
if self.use_oven then
|
if self.use_oven then
|
||||||
self.sound = self.patient:getEmitter():playSound("Burn_sound")
|
self.sound = self.patient:getEmitter():playSound("Burn_sound") -- TODO currently broken, but maybe that's good
|
||||||
self:forceComplete();
|
self:forceComplete()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -23,4 +23,4 @@ local function AddProfession()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
Events.OnGameBoot.Add(AddProfession);
|
Events.OnGameBoot.Add(AddProfession)
|
||||||
@@ -4,7 +4,7 @@ imports
|
|||||||
{
|
{
|
||||||
Base
|
Base
|
||||||
}
|
}
|
||||||
/****************** Clothing that look like a cut arm ******************/
|
/****************** Clothing that look like a cut limb ******************/
|
||||||
item Amputation_Right_Hand
|
item Amputation_Right_Hand
|
||||||
{
|
{
|
||||||
Type = Clothing,
|
Type = Clothing,
|
||||||
@@ -114,7 +114,7 @@ imports
|
|||||||
CanHaveHoles = false,
|
CanHaveHoles = false,
|
||||||
}
|
}
|
||||||
|
|
||||||
/************************ Other items ************************/
|
/************************ Operation items ************************/
|
||||||
item Improvised_surgeon_kit
|
item Improvised_surgeon_kit
|
||||||
{
|
{
|
||||||
Type = Normal,
|
Type = Normal,
|
||||||
@@ -148,7 +148,7 @@ imports
|
|||||||
Icon = surgeonKit,
|
Icon = surgeonKit,
|
||||||
}
|
}
|
||||||
|
|
||||||
/************************ Prothese cloth ************************/
|
/************************ Prosthesis clothing item ************************/
|
||||||
|
|
||||||
item Prost_Right_Hand_WoodenHook
|
item Prost_Right_Hand_WoodenHook
|
||||||
{
|
{
|
||||||
@@ -334,7 +334,7 @@ imports
|
|||||||
CanHaveHoles = false,
|
CanHaveHoles = false,
|
||||||
}
|
}
|
||||||
|
|
||||||
/************************ Prothese items ************************/
|
/************************ Prosthesis base items ************************/
|
||||||
|
|
||||||
item WoodenHook
|
item WoodenHook
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
module base {
|
module base {
|
||||||
|
|
||||||
sound Cut_sound {
|
sound Amputation_Sound {
|
||||||
category = TOC,
|
category = Player,
|
||||||
loop = true,
|
loop = true,
|
||||||
is3D = true,
|
is3D = true,
|
||||||
clip {
|
clip {
|
||||||
@@ -12,7 +12,7 @@ module base {
|
|||||||
}
|
}
|
||||||
|
|
||||||
sound Operate_sound {
|
sound Operate_sound {
|
||||||
category = TOC,
|
category = Player,
|
||||||
loop = true,
|
loop = true,
|
||||||
is3D = true,
|
is3D = true,
|
||||||
clip {
|
clip {
|
||||||
@@ -23,7 +23,7 @@ module base {
|
|||||||
}
|
}
|
||||||
|
|
||||||
sound Burn_sound {
|
sound Burn_sound {
|
||||||
category = TOC,
|
category = Player,
|
||||||
loop = false,
|
loop = false,
|
||||||
is3D = true,
|
is3D = true,
|
||||||
clip {
|
clip {
|
||||||
|
|||||||
Reference in New Issue
Block a user