Fixed compat a little, prosthesis still missing
This commit is contained in:
86
media/lua/client/TOC_Compatibility.lua
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86
media/lua/client/TOC_Compatibility.lua
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@@ -0,0 +1,86 @@
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function TocCheckCompatibilityWithOlderVersions(mod_data)
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-- Gets the old status and turns it into the new.
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if mod_data.TOC.Limbs == nil then
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print("TOC: Limbs is nil, resetting mod_data")
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TocMapOldDataToNew(mod_data)
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else
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print("TOC: Found compatible data")
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end
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end
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function TocMapOldDataToNew(mod_data)
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local map_names = {
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Right_Hand = "RightHand",
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Right_LowerArm = "RightForearm",
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Right_UpperArm = "RightArm",
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Left_Hand = "LeftHand",
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Left_LowerArm = "LeftForearm",
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Left_UpperArm = "LeftArm"
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}
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local old_names_table = {"RightHand", "RightForearm", "RightArm", "LeftHand", "LeftForearm", "LeftArm"}
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local new_names_table = {"Right_Hand", "Right_LowerArm", "Right_UpperArm", "Left_Hand", "Left_LowerArm", "Left_UpperArm"}
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print("TOC: Trying to backup old data")
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local backup_old_data = mod_data.TOC
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-- for k, v in pairs(map_names) do
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-- print("TOC: Looping old names...")
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-- print(k)
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-- print(v)
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-- print(backup_old_data[v].is_cut)
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-- print("__________________")
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-- end
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-- for _, v in ipairs(map_names) do
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-- print("TOC: Looping old names...")
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-- print(k)
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-- print(v)
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-- print(backup_old_data[v].is_cut)
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-- print("__________________")
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-- end
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TocResetEverything()
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-- For some reasons pairs does not work here...
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-- TODO ask why
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for i=1, #new_names_table do
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print("TOC: Looping " .. i)
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print(backup_old_data[old_names_table[i]].is_cut)
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local old_name = old_names_table[i]
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local new_name = new_names_table[i]
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mod_data.TOC.Limbs[new_name].is_cut = backup_old_data[old_name].is_cut
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if mod_data.TOC.Limbs[new_name].is_cut then
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local cloth = getPlayer():getInventory():AddItem(TocFindAmputatedClothingFromPartName(new_name))
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getPlayer():setWornItem(cloth:getBodyLocation(), cloth)
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end
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mod_data.TOC.Limbs[new_name].is_infected = backup_old_data[old_name].is_infected
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mod_data.TOC.Limbs[new_name].is_operated = backup_old_data[old_name].is_operated
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mod_data.TOC.Limbs[new_name].is_cicatrized = backup_old_data[old_name].is_cicatrized
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mod_data.TOC.Limbs[new_name].is_cauterized = backup_old_data[old_name].is_cauterized
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mod_data.TOC.Limbs[new_name].is_amputation_shown = backup_old_data[old_name].is_amputation_shown
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mod_data.TOC.Limbs[new_name].cicatrization_time = backup_old_data[old_name].cicatrization_time
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end
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getPlayer():transmitModData()
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end
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