Fixed compat a little, prosthesis still missing
This commit is contained in:
@@ -17,13 +17,31 @@ function TheOnlyCure.InitTheOnlyCure(_, player)
|
||||
|
||||
-- TODO
|
||||
if mod_data.TOC == nil then
|
||||
TocSetInitData(mod_data, player)
|
||||
else
|
||||
TocCheckCompatibilityWithOlderVersions(mod_data)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
print("TOC: Creating mod_data.TOC")
|
||||
|
||||
mod_data.TOC = {
|
||||
|
||||
Limbs = {
|
||||
function TocSetInitData(mod_data, player)
|
||||
|
||||
print("TOC: Creating mod_data.TOC")
|
||||
|
||||
mod_data.TOC = {
|
||||
|
||||
Limbs = {
|
||||
Right_Hand = {},
|
||||
Right_LowerArm = {},
|
||||
Right_UpperArm = {},
|
||||
|
||||
Left_Hand = {},
|
||||
Left_LowerArm = {},
|
||||
Left_UpperArm = {},
|
||||
is_other_bodypart_infected = false
|
||||
},
|
||||
Prosthesis = {
|
||||
WoodenHook = {
|
||||
Right_Hand = {},
|
||||
Right_LowerArm = {},
|
||||
Right_UpperArm = {},
|
||||
@@ -31,156 +49,144 @@ function TheOnlyCure.InitTheOnlyCure(_, player)
|
||||
Left_Hand = {},
|
||||
Left_LowerArm = {},
|
||||
Left_UpperArm = {},
|
||||
is_other_bodypart_infected = false
|
||||
},
|
||||
Prosthesis = {
|
||||
WoodenHook = {
|
||||
Right_Hand = {},
|
||||
Right_LowerArm = {},
|
||||
Right_UpperArm = {},
|
||||
|
||||
Left_Hand = {},
|
||||
Left_LowerArm = {},
|
||||
Left_UpperArm = {},
|
||||
},
|
||||
MetalHook = {
|
||||
Right_Hand = {},
|
||||
Right_LowerArm = {},
|
||||
Right_UpperArm = {},
|
||||
|
||||
Left_Hand = {},
|
||||
Left_LowerArm = {},
|
||||
Left_UpperArm = {},
|
||||
},
|
||||
MetalHand = {
|
||||
Right_Hand = {},
|
||||
Right_LowerArm = {},
|
||||
Right_UpperArm = {},
|
||||
|
||||
Left_Hand = {},
|
||||
Left_LowerArm = {},
|
||||
Left_UpperArm = {},
|
||||
},
|
||||
Accepted_Prosthesis = {}
|
||||
MetalHook = {
|
||||
Right_Hand = {},
|
||||
Right_LowerArm = {},
|
||||
Right_UpperArm = {},
|
||||
|
||||
Left_Hand = {},
|
||||
Left_LowerArm = {},
|
||||
Left_UpperArm = {},
|
||||
},
|
||||
Generic = {},
|
||||
}
|
||||
--------
|
||||
-- NEW NAMING SCHEME
|
||||
|
||||
---- Amputations
|
||||
|
||||
-- Amputation_Left_Hand
|
||||
-- Amputation_Right_UpperArm
|
||||
|
||||
|
||||
---- Prosthesis to equip
|
||||
-- Prost_Left_Hand_MetalHook
|
||||
-- Prost_Right_Forearm_WoodenHook
|
||||
|
||||
--- Objects
|
||||
-- Prost_Object_WoddenHook
|
||||
|
||||
|
||||
local sides = {"Left", "Right"}
|
||||
local limbs = {"Hand", "LowerArm", "UpperArm"} -- Let's follow their naming
|
||||
|
||||
|
||||
local prosthesis_list = {"WoodenHook", "MetalHook", "MetalHand"}
|
||||
|
||||
|
||||
|
||||
local accepted_prosthesis_hand = {"WoodenHook", "MetalHook", "MetalHand"}
|
||||
local accepted_prosthesis_lowerarm = {"WoodenHook", "MetalHook", "MetalHand"}
|
||||
local accepted_prosthesis_upperarm = {} -- For future stuff
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
for _, side in ipairs(sides) do
|
||||
for _, limb in ipairs(limbs) do
|
||||
|
||||
local part_name = side .. "_" .. limb
|
||||
|
||||
mod_data.TOC.Limbs[part_name].is_cut = false
|
||||
mod_data.TOC.Limbs[part_name].is_infected = false
|
||||
mod_data.TOC.Limbs[part_name].is_operated = false
|
||||
mod_data.TOC.Limbs[part_name].is_cicatrized = false
|
||||
mod_data.TOC.Limbs[part_name].is_cauterized = false
|
||||
mod_data.TOC.Limbs[part_name].is_amputation_shown = false
|
||||
|
||||
mod_data.TOC.Limbs[part_name].cicatrization_time = 0
|
||||
|
||||
|
||||
mod_data.TOC.Limbs[part_name].is_prosthesis_equipped = false
|
||||
mod_data.TOC.Limbs[part_name].equipped_prosthesis = {}
|
||||
MetalHand = {
|
||||
Right_Hand = {},
|
||||
Right_LowerArm = {},
|
||||
Right_UpperArm = {},
|
||||
|
||||
-- Even if there are some duplicates, this is just easier in the end since we're gonna get fairly easily part_name
|
||||
|
||||
|
||||
if limb == "Hand" then
|
||||
mod_data.TOC.Limbs[part_name].cicatrization_base_time = 1700
|
||||
mod_data.TOC.Limbs[part_name].depends_on = {}
|
||||
Left_Hand = {},
|
||||
Left_LowerArm = {},
|
||||
Left_UpperArm = {},
|
||||
},
|
||||
Accepted_Prosthesis = {}
|
||||
|
||||
},
|
||||
Generic = {},
|
||||
}
|
||||
--------
|
||||
-- NEW NAMING SCHEME
|
||||
|
||||
---- Amputations
|
||||
|
||||
-- Amputation_Left_Hand
|
||||
-- Amputation_Right_UpperArm
|
||||
|
||||
|
||||
mod_data.TOC.Prosthesis.Accepted_Prosthesis[part_name] = accepted_prosthesis_hand
|
||||
mod_data.TOC.Prosthesis["WoodenHook"][part_name].prosthesis_factor = 1.5
|
||||
mod_data.TOC.Prosthesis["MetalHook"][part_name].prosthesis_factor = 1.3
|
||||
mod_data.TOC.Prosthesis["MetalHand"][part_name].prosthesis_factor = 1.1
|
||||
---- Prosthesis to equip
|
||||
-- Prost_Left_Hand_MetalHook
|
||||
-- Prost_Right_Forearm_WoodenHook
|
||||
|
||||
--- Objects
|
||||
-- Prost_Object_WoddenHook
|
||||
|
||||
|
||||
local sides = {"Left", "Right"}
|
||||
local limbs = {"Hand", "LowerArm", "UpperArm"} -- Let's follow their naming
|
||||
|
||||
|
||||
local prosthesis_list = {"WoodenHook", "MetalHook", "MetalHand"}
|
||||
|
||||
|
||||
|
||||
local accepted_prosthesis_hand = {"WoodenHook", "MetalHook", "MetalHand"}
|
||||
local accepted_prosthesis_lowerarm = {"WoodenHook", "MetalHook", "MetalHand"}
|
||||
local accepted_prosthesis_upperarm = {} -- For future stuff
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
for _, side in ipairs(sides) do
|
||||
for _, limb in ipairs(limbs) do
|
||||
|
||||
local part_name = side .. "_" .. limb
|
||||
|
||||
mod_data.TOC.Limbs[part_name].is_cut = false
|
||||
mod_data.TOC.Limbs[part_name].is_infected = false
|
||||
mod_data.TOC.Limbs[part_name].is_operated = false
|
||||
mod_data.TOC.Limbs[part_name].is_cicatrized = false
|
||||
mod_data.TOC.Limbs[part_name].is_cauterized = false
|
||||
mod_data.TOC.Limbs[part_name].is_amputation_shown = false
|
||||
|
||||
|
||||
elseif limb == "LowerArm" then
|
||||
mod_data.TOC.Limbs[part_name].cicatrization_base_time = 1800
|
||||
mod_data.TOC.Limbs[part_name].depends_on = {side .. "_Hand",}
|
||||
mod_data.TOC.Prosthesis.Accepted_Prosthesis[part_name] = accepted_prosthesis_lowerarm
|
||||
|
||||
mod_data.TOC.Prosthesis["WoodenHook"][part_name].prosthesis_factor = 1.65
|
||||
mod_data.TOC.Prosthesis["MetalHook"][part_name].prosthesis_factor = 1.45
|
||||
mod_data.TOC.Prosthesis["MetalHand"][part_name].prosthesis_factor = 1.25
|
||||
elseif limb == "UpperArm" then
|
||||
mod_data.TOC.Limbs[part_name].cicatrization_base_time = 2000
|
||||
mod_data.TOC.Limbs[part_name].depends_on = {side .. "_Hand", side .. "_LowerArm",}
|
||||
mod_data.TOC.Prosthesis.Accepted_Prosthesis[part_name] = accepted_prosthesis_upperarm
|
||||
end
|
||||
|
||||
mod_data.TOC.Limbs[part_name].cicatrization_time = 0
|
||||
|
||||
|
||||
mod_data.TOC.Limbs[part_name].is_prosthesis_equipped = false
|
||||
mod_data.TOC.Limbs[part_name].equipped_prosthesis = {}
|
||||
|
||||
-- Even if there are some duplicates, this is just easier in the end since we're gonna get fairly easily part_name
|
||||
|
||||
|
||||
if limb == "Hand" then
|
||||
mod_data.TOC.Limbs[part_name].cicatrization_base_time = 1700
|
||||
mod_data.TOC.Limbs[part_name].depends_on = {}
|
||||
|
||||
|
||||
mod_data.TOC.Prosthesis.Accepted_Prosthesis[part_name] = accepted_prosthesis_hand
|
||||
mod_data.TOC.Prosthesis["WoodenHook"][part_name].prosthesis_factor = 1.5
|
||||
mod_data.TOC.Prosthesis["MetalHook"][part_name].prosthesis_factor = 1.3
|
||||
mod_data.TOC.Prosthesis["MetalHand"][part_name].prosthesis_factor = 1.1
|
||||
|
||||
|
||||
elseif limb == "LowerArm" then
|
||||
mod_data.TOC.Limbs[part_name].cicatrization_base_time = 1800
|
||||
mod_data.TOC.Limbs[part_name].depends_on = {side .. "_Hand",}
|
||||
mod_data.TOC.Prosthesis.Accepted_Prosthesis[part_name] = accepted_prosthesis_lowerarm
|
||||
|
||||
mod_data.TOC.Prosthesis["WoodenHook"][part_name].prosthesis_factor = 1.65
|
||||
mod_data.TOC.Prosthesis["MetalHook"][part_name].prosthesis_factor = 1.45
|
||||
mod_data.TOC.Prosthesis["MetalHand"][part_name].prosthesis_factor = 1.25
|
||||
elseif limb == "UpperArm" then
|
||||
mod_data.TOC.Limbs[part_name].cicatrization_base_time = 2000
|
||||
mod_data.TOC.Limbs[part_name].depends_on = {side .. "_Hand", side .. "_LowerArm",}
|
||||
mod_data.TOC.Prosthesis.Accepted_Prosthesis[part_name] = accepted_prosthesis_upperarm
|
||||
end
|
||||
end
|
||||
|
||||
-- Setup traits
|
||||
if player:HasTrait("Amputee_Hand") then
|
||||
|
||||
-- TODO override AddItem so we can change the texture dynamically based on skin color
|
||||
local amputation_clothing = player:getInventory():AddItem("TOC.Amputation_Left_Hand")
|
||||
player:setWornItem(amputation_clothing:getBodyLocation(), amputation_clothing)
|
||||
mod_data.TOC.Left_Hand.is_cut = true
|
||||
mod_data.TOC.Left_Hand.is_operated = true
|
||||
mod_data.TOC.Left_Hand.is_amputation_shown = true
|
||||
mod_data.TOC.Left_Hand.is_cicatrized = true
|
||||
elseif player:HasTrait("Amputee_LowerArm") then
|
||||
local amputation_clothing = player:getInventory():AddItem("TOC.Amputation_Left_LowerArm")
|
||||
player:setWornItem(amputation_clothing:getBodyLocation(), amputation_clothing)
|
||||
mod_data.TOC.Left_LowerArm.is_cut = true
|
||||
mod_data.TOC.Left_LowerArm.is_operated = true
|
||||
mod_data.TOC.Left_LowerArm.is_amputation_shown = true
|
||||
mod_data.TOC.Left_LowerArm.is_cicatrized = true
|
||||
elseif player:HasTrait("Amputee_UpperArm") then
|
||||
local amputation_clothing = player:getInventory():AddItem("TOC.Amputation_Left_UpperArm")
|
||||
player:setWornItem(amputation_clothing:getBodyLocation(), amputation_clothing)
|
||||
mod_data.TOC.Left_UpperArm.is_cut = true
|
||||
mod_data.TOC.Left_UpperArm.is_operated = true
|
||||
mod_data.TOC.Left_UpperArm.is_amputation_shown = true
|
||||
mod_data.TOC.Left_UpperArm.is_cicatrized = true
|
||||
end
|
||||
|
||||
else
|
||||
TheOnlyCure.CheckCompatibilityWithOlderVersions(mod_data)
|
||||
|
||||
end
|
||||
|
||||
-- Setup traits
|
||||
if player:HasTrait("Amputee_Hand") then
|
||||
|
||||
-- TODO override AddItem so we can change the texture dynamically based on skin color
|
||||
local amputation_clothing = player:getInventory():AddItem("TOC.Amputation_Left_Hand")
|
||||
player:setWornItem(amputation_clothing:getBodyLocation(), amputation_clothing)
|
||||
mod_data.TOC.Left_Hand.is_cut = true
|
||||
mod_data.TOC.Left_Hand.is_operated = true
|
||||
mod_data.TOC.Left_Hand.is_amputation_shown = true
|
||||
mod_data.TOC.Left_Hand.is_cicatrized = true
|
||||
elseif player:HasTrait("Amputee_LowerArm") then
|
||||
local amputation_clothing = player:getInventory():AddItem("TOC.Amputation_Left_LowerArm")
|
||||
player:setWornItem(amputation_clothing:getBodyLocation(), amputation_clothing)
|
||||
mod_data.TOC.Left_LowerArm.is_cut = true
|
||||
mod_data.TOC.Left_LowerArm.is_operated = true
|
||||
mod_data.TOC.Left_LowerArm.is_amputation_shown = true
|
||||
mod_data.TOC.Left_LowerArm.is_cicatrized = true
|
||||
elseif player:HasTrait("Amputee_UpperArm") then
|
||||
local amputation_clothing = player:getInventory():AddItem("TOC.Amputation_Left_UpperArm")
|
||||
player:setWornItem(amputation_clothing:getBodyLocation(), amputation_clothing)
|
||||
mod_data.TOC.Left_UpperArm.is_cut = true
|
||||
mod_data.TOC.Left_UpperArm.is_operated = true
|
||||
mod_data.TOC.Left_UpperArm.is_amputation_shown = true
|
||||
mod_data.TOC.Left_UpperArm.is_cicatrized = true
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
function TheOnlyCure.DeclareTraits()
|
||||
local amp1 = TraitFactory.addTrait("Amputee_Hand", getText("UI_trait_Amputee_Hand"), -8, getText("UI_trait_Amputee_Hand_desc"), false, false)
|
||||
amp1:addXPBoost(Perks.Left_Hand, 4)
|
||||
@@ -197,21 +203,6 @@ function TheOnlyCure.DeclareTraits()
|
||||
TraitFactory.setMutualExclusive("Amputee_LowerArm", "Amputee_UpperArm")
|
||||
end
|
||||
|
||||
function TheOnlyCure.CheckCompatibilityWithOlderVersions(mod_data)
|
||||
-- Gets the old status and turns it into the new.
|
||||
|
||||
if mod_data.TOC.Limbs == nil then
|
||||
print("TOC: Limbs is nil, resetting mod_data")
|
||||
ResetEverything()
|
||||
|
||||
elseif mod_data.TOC.Limbs.Right_Hand.is_cut == nil then
|
||||
print("TOC: Couldn't recreate all, some stuff is still nil")
|
||||
ResetEverything()
|
||||
else
|
||||
print("TOC: Found compatible data")
|
||||
end
|
||||
|
||||
end
|
||||
-----------------------------------------------------------------------
|
||||
function TheOnlyCure.CutLimb(part_name, surgeon_factor, bandage_table, painkiller_table)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user