Bob sheninagans and relay
This commit is contained in:
39
media/lua/client/TOC/ClientRelayCommands.lua
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39
media/lua/client/TOC/ClientRelayCommands.lua
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@@ -0,0 +1,39 @@
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local CommandsData = require("TOC/CommandsData")
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local AmputationHandler = require("TOC/Handlers/AmputationHandler")
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--------------------------------------------
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local ClientRelayCommands = {}
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---comment
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---@param limbName any
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---@param surgeonNum any
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---@return AmputationHandler
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local function InitAmputationHandler(limbName, surgeonNum)
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-- TODO Pretty unclean
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local surgeonPl = getSpecificPlayer(surgeonNum)
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local handler = AmputationHandler:new(limbName, surgeonPl)
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return handler
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end
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---comment
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---@param args receiveDamageDuringAmputationParams
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function ClientRelayCommands.ReceiveDamageDuringAmputation(args)
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local handler = InitAmputationHandler(args.limbName, args.surgeonNum)
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handler:damageDuringAmputation()
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end
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---@param args receiveExecuteAmputationActionParams
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function ClientRelayCommands.ReceiveExecuteAmputationAction(args)
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local handler = InitAmputationHandler(args.limbName, args.surgeonNum)
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handler:execute(true)
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end
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-------------------------
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local function OnServerRelayCommand(module, command, args)
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if module == CommandsData.modules.TOC_ACTION and ClientRelayCommands[command] then
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ClientRelayCommands[command](args)
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end
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end
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Events.OnServerCommand.Add(OnServerRelayCommand)
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@@ -5,7 +5,7 @@ local StaticData = require("TOC/StaticData")
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---------------------------
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-- TODO Add Bandages, Torniquet, etc.
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--- Manages an amputation. Could be run on either clients
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--- Manages an amputation. Will be run on the patient client
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---@class AmputationHandler
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---@field patientPl IsoPlayer
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---@field limbName string
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@@ -22,7 +22,7 @@ function AmputationHandler:new(limbName, surgeonPl)
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setmetatable(o, self)
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self.__index = self
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o.patientPl = getPlayer() -- TODO This isn't necessarily true anymore.
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o.patientPl = getPlayer()
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o.limbName = limbName
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o.bodyPartType = BodyPartType[self.limbName]
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if surgeonPl then
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@@ -38,7 +38,22 @@ end
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--* Main methods *--
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---Starts bleeding from the point where the saw is being used
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---Starts bleeding from the point where the saw is being used. Static since this could be used for online
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---comment
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---@param patientPl IsoPlayer
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---@param bodyPartType BodyPartType
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function AmputationHandler.DamageDuringAmputation(patientPl, bodyPartType)
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TOC_DEBUG.print("damage patient")
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local bodyDamage = patientPl:getBodyDamage()
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local bodyDamagePart = bodyDamage:getBodyPart(bodyPartType)
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bodyDamagePart:setBleeding(true)
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bodyDamagePart:setCut(true)
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bodyDamagePart:setBleedingTime(ZombRand(10, 20))
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end
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function AmputationHandler:damageDuringAmputation()
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TOC_DEBUG.print("damage patient")
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local bodyDamage = self.patientPl:getBodyDamage()
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@@ -81,13 +96,8 @@ function AmputationHandler:execute(damagePlayer)
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modDataHandler:apply() -- This will force rechecking the cached amputated limbs on the other client
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-- Give the player the correct amputation item
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-- TODO We need to consider where this will be ran.
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if self.patientPl == self.surgeonPl then
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ItemsHandler.DeleteOldAmputationItem(self.patientPl, self.limbName)
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ItemsHandler.SpawnAmputationItem(self.patientPl, self.limbName)
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else
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-- TODO Send server command to manage items and spawn on another player
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end
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ItemsHandler.DeleteOldAmputationItem(self.patientPl, self.limbName)
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ItemsHandler.SpawnAmputationItem(self.patientPl, self.limbName)
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-- Add it to the list of cut limbs on this local client
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local username = self.patientPl:getUsername()
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@@ -52,10 +52,10 @@ CachedDataHandler.highestAmputatedLimbs = {}
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function CachedDataHandler.CalculateHighestAmputatedLimbs(username)
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if CachedDataHandler.amputatedLimbs == nil or CachedDataHandler.amputatedLimbs[username] == nil then
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--- This function gets ran pretty early, we need to account for the Bob stuff
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if username == "Bob" then
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TOC_DEBUG.print("skip, Bob is default char")
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return
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end
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-- if username == "Bob" then
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-- TOC_DEBUG.print("skip, Bob is default char")
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-- return
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-- end
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TOC_DEBUG.print("Amputated limbs weren't calculated. Trying to calculate them now for " .. username)
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CachedDataHandler.CalculateAmputatedLimbs(username)
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@@ -1,5 +1,6 @@
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require "TimedActions/ISBaseTimedAction"
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local AmputationHandler = require("TOC/Handlers/AmputationHandler")
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local CommandsData = require("TOC/CommandsData")
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-----------------------------
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---@class CutLimbAction : ISBaseTimedAction
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@@ -44,7 +45,9 @@ function CutLimbAction:start()
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self.handler:damageDuringAmputation()
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else
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-- Other player
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-- TODO Send Damage
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---@type relayDamageDuringAmputationParams
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local params = {patientNum = self.patient:getOnlineID(), limbName = self.limbName}
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sendClientCommand(CommandsData.modules.TOC_RELAY, CommandsData.server.Relay.RelayDamageDuringAmputation, params )
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end
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end
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@@ -50,8 +50,11 @@ function ISHealthPanel:initialise()
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end
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local username = self.character:getUsername()
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CachedDataHandler.CalculateHighestAmputatedLimbs(username)
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self.highestAmputations = CachedDataHandler.GetHighestAmputatedLimbs(username)
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if username ~= "Bob" then
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CachedDataHandler.CalculateHighestAmputatedLimbs(username)
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self.highestAmputations = CachedDataHandler.GetHighestAmputatedLimbs(username)
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end
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og_ISHealthPanel_initialise(self)
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end
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42
media/lua/server/TOC/ServerRelayCommands.lua
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42
media/lua/server/TOC/ServerRelayCommands.lua
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@@ -0,0 +1,42 @@
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local CommandsData = require("TOC/CommandsData")
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--------------------------------------------
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local ServerRelayCommands = {}
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-- TODO We can easily make this a lot more simple without having functions
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---comment
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---@param surgeonPl IsoPlayer
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---@param args relayDamageDuringAmputationParams
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function ServerRelayCommands.RelayDamageDuringAmputation(surgeonPl, args)
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local patientPl = getSpecificPlayer(args.patientNum)
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local surgeonNum = surgeonPl:getOnlineID()
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---@type receiveDamageDuringAmputationParams
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local params = {surgeonNum = surgeonNum, args.limbName}
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sendServerCommand(patientPl, CommandsData.modules.TOC_RELAY, CommandsData.client.Relay.ReceiveDamageDuringAmputation, params)
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end
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---comment
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---@param surgeonPl IsoPlayer
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---@param args relayExecuteAmputationActionParams
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function ServerRelayCommands.RelayExecuteAmputationAction(surgeonPl, args)
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local patientPl = getSpecificPlayer(args.patientNum)
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local surgeonNum = surgeonPl:getOnlineID()
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---@type receiveDamageDuringAmputationParams
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local params = {surgeonNum = surgeonNum, args.limbName}
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sendServerCommand(patientPl, CommandsData.modules.TOC_RELAY, CommandsData.client.Relay.ReceiveExecuteAmputationAction, params)
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end
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-------------------------
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local function OnClientRelayCommand(module, command, playerObj, args)
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if module == CommandsData.modules.TOC_ACTION and ServerRelayCommands[command] then
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ServerRelayCommands[command](playerObj, args)
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end
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end
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Events.OnClientCommand.Add(OnClientRelayCommand)
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@@ -4,17 +4,27 @@ local StaticData = require("TOC/StaticData")
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local CommandsData = {}
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CommandsData.modules = {
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TOC_DEBUG = "TOC_DEBUG"
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TOC_DEBUG = "TOC_DEBUG",
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TOC_RELAY = "TOC_RELAY"
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}
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CommandsData.client = {
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Relay = {
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ReceiveDamageDuringAmputation = "ReceiveDamageDuringAmputation", ---@alias receiveDamageDuringAmputationParams {surgeonNum : number, limbName : string}
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ReceiveExecuteAmputationAction = "ReceiveExecuteAmputationAction" ---@alias receiveExecuteAmputationActionParams {surgeonNum : number, limbName : string}
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}
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}
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CommandsData.server = {
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Debug = {
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PrintTocData = "PrintTocData", ---@alias printTocDataParams {username : string}
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PrintTocData = "PrintTocData", ---@alias printTocDataParams {username : string}
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PrintAllTocData = "PrintAllTocData"
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},
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Relay = {
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RelayDamageDuringAmputation = "RelayDamageDuringAmputation", ---@alias relayDamageDuringAmputationParams {patientNum : number, limbName : string}
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RelayExecuteAmputationAction = "RelayExecuteAmputationAction" ---@alias relayExecuteAmputationActionParams {patientNum : number, limbName : string}
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}
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}
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