Fixed cicatrization force-applying with traits
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@@ -64,7 +64,9 @@ function LocalPlayerController.ManageTraits()
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tempHandler:close()
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tempHandler:close()
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-- The wound should be already cicatrized
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-- The wound should be already cicatrized
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local dcInst = DataController.GetInstance()
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LocalPlayerController.HandleSetCicatrization(DataController.GetInstance(), playerObj, v)
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LocalPlayerController.HandleSetCicatrization(DataController.GetInstance(), playerObj, v)
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dcInst:apply()
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return
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return
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end
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end
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end
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end
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@@ -311,7 +313,7 @@ end
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---@param playerObj IsoPlayer
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---@param playerObj IsoPlayer
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---@param limbName string
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---@param limbName string
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function LocalPlayerController.HandleSetCicatrization(dcInst, playerObj, limbName)
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function LocalPlayerController.HandleSetCicatrization(dcInst, playerObj, limbName)
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TOC_DEBUG.print(tostring(limbName) .. " is cicatrized")
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TOC_DEBUG.print("Setting cicatrization to " .. tostring(limbName))
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dcInst:setIsCicatrized(limbName, true)
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dcInst:setIsCicatrized(limbName, true)
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dcInst:setCicatrizationTime(limbName, 0)
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dcInst:setCicatrizationTime(limbName, 0)
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