Modified timed actions
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@@ -22,57 +22,57 @@ end
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function JCIO_OperateLimbAction:start()
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self:setActionAnim("MedicalCheck")
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if self.use_oven then
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if self.useOven then
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self.sound = self.patient:getEmitter():playSound("Burn_sound")
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self:forceComplete()
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end
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end
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function JCIO_OperateLimbAction:findArgs()
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local surgeon_factor = self.surgeon:getPerkLevel(Perks.Doctor)
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local surgeonFactor = self.surgeon:getPerkLevel(Perks.Doctor)
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if self.use_oven then
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surgeon_factor = surgeon_factor + 100
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if self.useOven then
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surgeonFactor = surgeonFactor + 100
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else
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if self.kit then
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local weight = math.floor(self.kit:getWeight() * 10 + 0.5)
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if weight == 1 then
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surgeon_factor = surgeon_factor + 2
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elseif weight == surgeon_factor then
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surgeon_factor = surgeon_factor + 4
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surgeonFactor = surgeonFactor + 2
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elseif weight == surgeonFactor then
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surgeonFactor = surgeonFactor + 4
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elseif weight == 3 then
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surgeon_factor = surgeon_factor + 6
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surgeonFactor = surgeonFactor + 6
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end
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end
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if self.surgeon:getDescriptor():getProfession() == "surgeon" then surgeon_factor = surgeon_factor + 10 end
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if self.surgeon:getDescriptor():getProfession() == "doctor" then surgeon_factor = surgeon_factor + 5 end
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if self.surgeon:getDescriptor():getProfession() == "nurse" then surgeon_factor = surgeon_factor + 2 end
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if self.surgeon:getDescriptor():getProfession() == "surgeon" then surgeonFactor = surgeonFactor + 10 end
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if self.surgeon:getDescriptor():getProfession() == "doctor" then surgeonFactor = surgeonFactor + 5 end
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if self.surgeon:getDescriptor():getProfession() == "nurse" then surgeonFactor = surgeonFactor + 2 end
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end
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return surgeon_factor, self.use_oven;
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return surgeonFactor, self.useOven;
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end
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function JCIO_OperateLimbAction:perform()
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local surgeon_factor, use_oven = self:findArgs()
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local surgeonFactor, useOven = self:findArgs()
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if self.patient ~= self.surgeon and isClient() then
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SendOperateLimb(self.patient, self.part_name, surgeon_factor, use_oven)
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SendOperateLimb(self.patient, self.partName, surgeonFactor, useOven)
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else
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JCIO.OperateLimb(self.part_name, surgeon_factor, use_oven)
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JCIO.OperateLimb(self.partName, surgeonFactor, useOven)
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end
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self.surgeon:getXp():AddXP(Perks.Doctor, 400)
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if self.kit and not use_oven then
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if self.kit and not useOven then
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self.surgeon:getInventory():Remove(self.kit)
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end
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ISBaseTimedAction.perform(self)
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end
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function JCIO_OperateLimbAction:new(patient, surgeon, kit, part_name, use_oven)
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function JCIO_OperateLimbAction:new(patient, surgeon, kit, partName, useOven)
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local o = ISBaseTimedAction.new(self, patient)
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o.part_name = part_name
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o.partName = partName
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o.patient = patient
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o.character = surgeon -- For anim
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o.patientX = patient:getX()
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@@ -80,11 +80,11 @@ function JCIO_OperateLimbAction:new(patient, surgeon, kit, part_name, use_oven)
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o.surgeon = surgeon
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o.kit = kit
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o.use_oven = use_oven
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o.useOven = useOven
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--o.use_oven = use_oven;
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if use_oven then
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--o.useOven = useOven;
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if useOven then
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o.maxTime = 30
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else
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o.maxTime = 200 - (surgeon:getPerkLevel(Perks.Doctor) * 10)
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