did an oopsie before, fixed uninstalling prosthesis
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@@ -22,8 +22,8 @@ function TheOnlyCure.CheckIfCanPickUpItem(toc_data, side, limb, secondary_limb)
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local full_secondary_limb = side .. secondary_limb
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return toc_data[full_primary_limb].is_cut and not (toc_data[full_primary_limb].has_prosthesis_equipped or toc_data[full_secondary_limb]) or
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(toc_data[full_secondary_limb].is_cut and not toc_data[full_secondary_limb].has_prosthesis_equipped)
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return toc_data[full_primary_limb].is_cut and not (toc_data[full_primary_limb].is_prosthesis_equipped or toc_data[full_secondary_limb]) or
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(toc_data[full_secondary_limb].is_cut and not toc_data[full_secondary_limb].is_prosthesis_equipped)
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end
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@@ -210,8 +210,8 @@ function TheOnlyCure.UpdateEveryTenMinutes()
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--Experience for prosthesis
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if toc_data.RightHand.has_prosthesis_equipped or toc_data.RightForearm.has_prosthesis_equipped then player:getXp():AddXP(Perks.RightHand, 4) end
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if toc_data.LeftHand.has_prosthesis_equipped or toc_data.LeftForearm.has_prosthesis_equipped then player:getXp():AddXP(Perks.LeftHand, 4) end
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if toc_data.RightHand.is_prosthesis_equipped or toc_data.RightForearm.is_prosthesis_equipped then player:getXp():AddXP(Perks.RightHand, 4) end
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if toc_data.LeftHand.is_prosthesis_equipped or toc_data.LeftForearm.is_prosthesis_equipped then player:getXp():AddXP(Perks.LeftHand, 4) end
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-- Updates the cicatrization timesssss
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for _, part_name in pairs(GetBodyParts()) do
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