did an oopsie before, fixed uninstalling prosthesis

This commit is contained in:
Pao
2023-01-13 18:07:07 +01:00
parent 8429164c72
commit 416fcfb9a2
10 changed files with 305 additions and 127 deletions

View File

@@ -0,0 +1,94 @@
require "TimedActions/ISBaseTimedAction"
ISUninstallProsthesis = ISBaseTimedAction:derive("ISUninstallProsthesis");
function ISUninstallProsthesis:isValid()
return true;
end
function ISUninstallProsthesis:update()
self.item:setJobDelta(self:getJobDelta());
end
function ISUninstallProsthesis:start()
self.item:setJobType("Uninstall prothesis");
self.item:setJobDelta(0.0);
self:setActionAnim("WearClothing");
if self.item:IsClothing() then
self:setAnimVariable("WearClothingLocation", "Jacket")
elseif self.item:IsInventoryContainer() and self.item:canBeEquipped() ~= "" then
self:setAnimVariable("WearClothingLocation", "Jacket")
end
end
function ISUninstallProsthesis:stop()
ISBaseTimedAction.stop(self);
self.item:setJobDelta(0.0);
end
function ISUninstallProsthesis:perform()
self.item:getContainer():setDrawDirty(true)
self.item:setJobDelta(0.0)
if instanceof(self.item, "InventoryContainer") and self.item:canBeEquipped() ~= "" then
self.character:removeFromHands(self.item)
self.character:setWornItem(self.item:canBeEquipped(), self.item)
getPlayerInventory(self.character:getPlayerNum()):refreshBackpacks()
elseif self.item:getCategory() == "Clothing" then
if self.item:getBodyLocation() ~= "" then
self.character:setWornItem(self.item:getBodyLocation(), self.item)
end
end
local modData = self.character:getModData()
if self.bodyPart:getType() == BodyPartType.Hand_R then
modData.TOC.RightHand.is_prosthesis_equipped = false
modData.TOC.RightHand.prothesis_factor = 1
elseif self.bodyPart:getType() == BodyPartType.ForeArm_R then
modData.TOC.RightForearm.is_prosthesis_equipped = false
modData.TOC.RightForearm.prothesis_factor = 1
elseif self.bodyPart:getType() == BodyPartType.Hand_L then
modData.TOC.LeftHand.is_prosthesis_equipped = false
modData.TOC.LeftHand.prothesis_factor = 1
elseif self.bodyPart:getType() == BodyPartType.ForeArm_L then
modData.TOC.LeftForearm.is_prosthesis_equipped = false
modData.TOC.LeftForearm.prothesis_factor = 1
end
local weight = math.floor(self.item:getWeight() * 10 + 0.5)
if weight == 10 then
self.character:getInventory():AddItem("TOC.WoodenHook")
elseif weight == 5 then
self.character:getInventory():AddItem("TOC.MetalHook")
elseif weight == 3 then
self.character:getInventory():AddItem("TOC.MetalHand")
elseif weight == 20 then
self.character:getInventory():AddItem("TOC.WoodenHook")
elseif weight == 15 then
self.character:getInventory():AddItem("TOC.MetalHook")
elseif weight == 12 then
self.character:getInventory():AddItem("TOC.MetalHand")
end
self.character:setWornItem(self.item:getBodyLocation(), nil)
self.character:getInventory():Remove(self.item)
self.character:transmitModData()
-- needed to remove from queue / start next.
ISBaseTimedAction.perform(self);
end
function ISUninstallProsthesis:new(character, item, bodyPart)
local o = ISBaseTimedAction.new(self, character);
o.item = item;
o.character = character;
o.bodyPart = bodyPart;
o.maxTime = 100;
o.stopOnWalk = true;
o.stopOnRun = true;
o.ignoreHandsWounds = false;
o.fromHotbar = true; -- just to disable hotbar:update() during the wearing
if o.character:isTimedActionInstant() then o.maxTime = 1; end
return o;
end