Cleaning
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@@ -3,55 +3,15 @@ local CutLimbHandler = require("UI/TOC_CutLimbHandler")
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-- TODO Use this to replace the sprites once a limb is cut
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ISHealthBodyPartPanel = ISBodyPartPanel:derive("ISHealthBodyPartPanel")
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--ISBodyPartPanel
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-- function ISHealthBodyPartPanel:onMouseUp(x, y)
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-- if self.selectedBp then
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-- local dragging = ISInventoryPane.getActualItems(ISMouseDrag.dragging)
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-- self.parent:dropItemsOnBodyPart(self.selectedBp.bodyPart, dragging)
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-- end
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-- end
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-- function ISHealthBodyPartPanel:prerender()
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-- self.nodeAlpha = 0.0
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-- self.selectedAlpha = 0.1
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-- if self.selectedBp then
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-- for index,item in ipairs(self.parent.listbox.items) do
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-- if item.item.bodyPart == self.selectedBp.bodyPart then
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-- self.nodeAlpha = 1.0
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-- self.selectedAlpha = 0.5
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-- break
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-- end
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-- end
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-- end
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-- ISBodyPartPanel.prerender(self)
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-- end
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-- function ISHealthBodyPartPanel:cbSetSelected(bp)
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-- if bp == nil then
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-- self.parent.listbox.selected = 0
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-- return
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-- end
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-- for index,item in ipairs(self.parent.listbox.items) do
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-- if item.item.bodyPart == bp.bodyPart then
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-- self.parent.listbox.selected = index
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-- break
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-- end
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-- end
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-- end
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--* Handling drag n drop of the saw *--
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local og_ISHealthPanel_dropItemsOnBodyPart = ISHealthPanel.dropItemsOnBodyPart
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function ISHealthPanel:dropItemsOnBodyPart(bodyPart, items)
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og_ISHealthPanel_dropItemsOnBodyPart(self, bodyPart, items)
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local cutLimbHandler = CutLimbHandler:new(self, bodyPart)
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for _,item in ipairs(items) do
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cutLimbHandler:checkItem(item)
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end
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if cutLimbHandler:dropItems(items) then
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return
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end
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@@ -59,7 +19,6 @@ function ISHealthPanel:dropItemsOnBodyPart(bodyPart, items)
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end
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local og_ISHealthPanel_doBodyPartContextMenu = ISHealthPanel.doBodyPartContextMenu
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function ISHealthPanel:doBodyPartContextMenu(bodyPart, x, y)
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og_ISHealthPanel_doBodyPartContextMenu(self, bodyPart, x, y)
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local playerNum = self.otherPlayer and self.otherPlayer:getPlayerNum() or self.character:getPlayerNum()
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@@ -69,98 +28,29 @@ function ISHealthPanel:doBodyPartContextMenu(bodyPart, x, y)
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end
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--* Modification to handle visible amputation on the health menu *--
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local handL = getTexture("media/ui/Hand_L.png")
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local forearmL = getTexture("media/ui/ForeArm_L.png")
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local upperarmL = getTexture("media/ui/UpperArm_L.png")
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---------------------------------------------------------
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local og_ISHealthPanel_render = ISHealthPanel.render
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function ISHealthPanel:render()
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og_ISHealthPanel_render(self)
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-- Left Texture
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local handL = getTexture("media/ui/Hand_L.png")
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local forearmL = getTexture("media/ui/ForeArm_L.png")
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local upperarmL = getTexture("media/ui/UpperArm_L.png")
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self:drawTextureScaled(forearmL, self.healthPanel.x/2 - 2, self.healthPanel.y/2, 123, 302, 1, 1, 0, 0)
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-- Left Texture
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--self:drawTextureScaled(forearmL, self.healthPanel.x/2 - 2, self.healthPanel.y/2, 123, 302, 1, 1, 0, 0)
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-- Right Texture
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end
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function ISCharacterInfoWindow:render()
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ISCollapsableWindow.render(self)
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-- We need to override this to force the alpha to 1
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local og_ISCharacterInfoWindow_render = ISCharacterInfoWindow.prerender
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function ISCharacterInfoWindow:prerender()
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og_ISCharacterInfoWindow_render(self)
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self.backgroundColor.a = 1
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if JoypadState.players[self.playerNum+1] then
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for _,view in pairs(self.panel.viewList) do
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if JoypadState.players[self.playerNum+1].focus == view.view then
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self:drawRectBorder(0, 0, self:getWidth(), self:getHeight(), 0.4, 0.2, 1.0, 1.0);
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self:drawRectBorder(1, 1, self:getWidth()-2, self:getHeight()-2, 0.4, 0.2, 1.0, 1.0);
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break
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end
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end
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end
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end
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-- function ISHealthPanel:createChildren()
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-- self.healthPanel = ISNewHealthPanel:new(0, 8, self.character)
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-- self.healthPanel:initialise()
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-- self.healthPanel:instantiate()
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-- self.healthPanel:setVisible(true)
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-- self:addChild(self.healthPanel)
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-- self.listbox = ISHealthBodyPartListBox:new(180 - 15, 59, self.width - (180 - 15), self.height);
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-- self.listbox:initialise();
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-- self.listbox:instantiate();
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-- self.listbox:setAnchorLeft(true);
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-- self.listbox:setAnchorRight(true);
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-- self.listbox:setAnchorTop(true);
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-- self.listbox:setAnchorBottom(false);
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-- self.listbox.itemheight = 128;
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-- self.listbox.drawBorder = false
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-- self.listbox.backgroundColor.a = 0
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-- self.listbox.drawText = ISHealthPanel.drawText;
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-- self:addChild(self.listbox)
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-- self.bodyPartPanel = ISHealthBodyPartPanel:new(self.character, 0, 8);
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-- self.bodyPartPanel:initialise();
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-- self.bodyPartPanel:setAlphas(0.0, 1.0, 0.5, 0.0, 0.0)
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-- -- self.bodyPartPanel:setEnableSelectLines( true, self.bpAnchorX, self.bpAnchorY );
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-- self.bodyPartPanel:enableNodes( "media/ui/Client_Icon_On.png", "media/ui/Client_Icon_On.png" )
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-- self.bodyPartPanel:overrideNodeTexture( BodyPartType.Torso_Upper, "media/ui/BodyParts/bps_node_big", "media/ui/BodyParts/bps_node_big_outline" );
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-- -- self.bodyPartPanel:setColorScheme(self.colorScheme);
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-- self:addChild(self.bodyPartPanel);
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-- self.fitness = ISButton:new(self.healthPanel.x + 165, self.healthPanel.y, 100, 20, getText("ContextMenu_Fitness"), self, ISNewHealthPanel.onClick);
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-- self.fitness.internal = "FITNESS";
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-- self.fitness.anchorTop = false
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-- self.fitness.anchorBottom = true
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-- self.fitness:initialise();
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-- self.fitness:instantiate();
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-- -- self.fitness.borderColor = self.buttonBorderColor;
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-- self:addChild(self.fitness);
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-- if getCore():getGameMode() == "Tutorial" then
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-- self.fitness:setVisible(false);
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-- end
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-- self.blockingAlpha = 0.0;
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-- -- print "instant";
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-- end
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end
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