diff --git a/media/lua/client/TOC_Update.lua b/media/lua/client/TOC_Update.lua index dc5a29a..b65f291 100644 --- a/media/lua/client/TOC_Update.lua +++ b/media/lua/client/TOC_Update.lua @@ -139,17 +139,6 @@ local function SetHealthStatusForBodyPart(part_data, part_name, player) if (not player:HasTrait("Insensitive")) and ZombRand(1, 11) > 5 then player:getTraits():add("Insensitive") end - - -- if the player gets attacked and damaged in a cut area we have to reset it here since it doesn't make any sense - body_part:setBleeding(false); - body_part:setDeepWounded(false) - body_part:setBleedingTime(0) - body_part:setDeepWoundTime(0) - body_part:SetBitten(false) - body_part:setBiteTime(0) - part_data.is_infected = false - - end end