Added basic stuff to handle zombie amputations

This commit is contained in:
ZioPao
2023-11-15 01:33:58 +01:00
parent a7d49c7253
commit 441fe67890
4 changed files with 106 additions and 16 deletions

View File

@@ -6,11 +6,18 @@ local CommonMethods = require("TOC/CommonMethods")
---@class ItemsHandler
local ItemsHandler = {}
--* Player Methods *--
---@class ItemsHandler.Player
ItemsHandler.Player = {}
---Returns the correct index for the textures of the amputation
---@param playerObj IsoPlayer
---@param isCicatrized boolean
---@return number
---@private
function ItemsHandler.GetAmputationTexturesIndex(playerObj, isCicatrized)
function ItemsHandler.Player.GetAmputationTexturesIndex(playerObj, isCicatrized)
local textureString = playerObj:getHumanVisual():getSkinTexture()
local isHairy = string.find(textureString, "a$")
-- Hairy bodies
@@ -42,7 +49,7 @@ end
---@param clothingItem InventoryItem?
---@return boolean
---@private
function ItemsHandler.RemoveClothingItem(playerObj, clothingItem)
function ItemsHandler.Player.RemoveClothingItem(playerObj, clothingItem)
if clothingItem and instanceof(clothingItem, "InventoryItem") then
playerObj:removeWornItem(clothingItem)
@@ -56,7 +63,7 @@ end
---Search and deletes an old amputation clothing item on the same side
---@param playerObj IsoPlayer
---@param limbName string
function ItemsHandler.DeleteOldAmputationItem(playerObj, limbName)
function ItemsHandler.Player.DeleteOldAmputationItem(playerObj, limbName)
local side = CommonMethods.GetSide(limbName)
for partName, _ in pairs(StaticData.PARTS_IND_STR) do
local othLimbName = partName .. "_" .. side
@@ -74,7 +81,7 @@ end
---Deletes all the old amputation items, used for resets
---@param playerObj IsoPlayer
function ItemsHandler.DeleteAllOldAmputationItems(playerObj)
function ItemsHandler.Player.DeleteAllOldAmputationItems(playerObj)
for i=1, #StaticData.LIMBS_STR do
local limbName = StaticData.LIMBS_STR[i]
@@ -86,7 +93,9 @@ function ItemsHandler.DeleteAllOldAmputationItems(playerObj)
end
---Spawns and equips the correct amputation item to the player.
function ItemsHandler.SpawnAmputationItem(playerObj, limbName)
---@param playerObj IsoPlayer
---@param limbName string
function ItemsHandler.Player.SpawnAmputationItem(playerObj, limbName)
TOC_DEBUG.print("clothing name " .. StaticData.AMPUTATION_CLOTHING_ITEM_BASE .. limbName)
local clothingItem = playerObj:getInventory():AddItem(StaticData.AMPUTATION_CLOTHING_ITEM_BASE .. limbName)
local texId = ItemsHandler.GetAmputationTexturesIndex(playerObj, false)
@@ -96,6 +105,56 @@ function ItemsHandler.SpawnAmputationItem(playerObj, limbName)
playerObj:setWornItem(clothingItem:getBodyLocation(), clothingItem)
end
--* Zombie Methods *--
---@class ItemsHandler.Zombie
ItemsHandler.Zombie = {}
---comment
---@param zombie IsoZombie
function ItemsHandler.Zombie.SpawnAmputationItem(zombie)
-- TODO Set texture ID
local itemVisualsList = zombie:getItemVisuals()
local ignoredLimbs = {}
if itemVisualsList == nil then return end
for i=0, itemVisualsList:size() - 1 do
local itemVisual = itemVisualsList:get(i)
-- TODO Check body location of item and deletes potential amputation to apply
local clothingName = itemVisual:getClothingItemName()
print(clothingName)
if clothingName and luautils.stringStarts(clothingName, StaticData.AMPUTATION_CLOTHING_ITEM_BASE) then
TOC_DEBUG.print("added " .. clothingName .. " to ignoredLimbs")
ignoredLimbs[clothingName] = clothingName
end
end
-- TODO COnsider highest amputation
local usableClothingAmputations = {}
for i=1, #StaticData.LIMBS_STR do
local limbName = StaticData.LIMBS_STR[i]
local clothingName = StaticData.AMPUTATION_CLOTHING_ITEM_BASE .. limbName
if ignoredLimbs[clothingName] == nil then
table.insert(usableClothingAmputations, clothingName)
end
end
-- TODO Random index
local index = ZombRand(1, #usableClothingAmputations)
local itemVisual = ItemVisual:new()
itemVisual:setItemType(usableClothingAmputations[index])
zombie:getItemVisuals():add(itemVisual)
zombie:resetModelNextFrame()
end
--------------------------
--* Overrides *--