fix: error while amputating
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@@ -1,3 +1,6 @@
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-- TODO Move this to server side for 42.13
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local DataController = require("TOC/Controllers/DataController")
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local DataController = require("TOC/Controllers/DataController")
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local ItemsController = require("TOC/Controllers/ItemsController")
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local ItemsController = require("TOC/Controllers/ItemsController")
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local CachedDataHandler = require("TOC/Handlers/CachedDataHandler")
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local CachedDataHandler = require("TOC/Handlers/CachedDataHandler")
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@@ -156,7 +159,7 @@ function AmputationHandler:damageAfterAmputation(surgeonFactor)
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patientStats:set(CharacterStat.STRESS, baseDamage - surgeonFactor)
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patientStats:set(CharacterStat.STRESS, baseDamage - surgeonFactor)
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end
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end
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---Execute the amputation. This method doesn't check if the upper limb has been amputated or not, so if
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--- Execute the amputation. This method doesn't check if the upper limb has been amputated or not, so if
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--- somehow the method gets triggered and we're trying to cut off a part that doesn't really exist anymore,
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--- somehow the method gets triggered and we're trying to cut off a part that doesn't really exist anymore,
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--- it will still be executed. This is by design, additional checks must be made BEFORE running the AmputationHandler
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--- it will still be executed. This is by design, additional checks must be made BEFORE running the AmputationHandler
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---@param damagePlayer boolean
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---@param damagePlayer boolean
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@@ -193,7 +196,10 @@ function AmputationHandler:execute(damagePlayer)
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-- TODO Test this again for 42.13
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-- TODO Test this again for 42.13
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-- If the part was actually infected, heal the player, if they were in time (infectionLevel < 20)
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-- If the part was actually infected, heal the player, if they were in time (infectionLevel < 20)
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local infectionLevel = self.patientPl:getStats():get(CharacterStat.ZOMBIE_INFECTION)
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local infectionLevel = self.patientPl:getStats():get(CharacterStat.ZOMBIE_INFECTION)
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if infectionLevel < 20 and bodyPart:isInfected() and not dcInst:getIsIgnoredPartInfected() then
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if infectionLevel < 20 and bodyPart:IsInfected() and not dcInst:getIsIgnoredPartInfected() then
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LocalPlayerController.HealZombieInfection(bd, bodyPart, self.limbName, dcInst)
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LocalPlayerController.HealZombieInfection(bd, bodyPart, self.limbName, dcInst)
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end
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end
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@@ -205,7 +211,7 @@ function AmputationHandler:execute(damagePlayer)
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triggerEvent("OnAmputatedLimb", self.limbName)
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triggerEvent("OnAmputatedLimb", self.limbName)
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end
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end
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---Deletes the instance
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---Delete the instance
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function AmputationHandler:close()
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function AmputationHandler:close()
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AmputationHandler.instance = nil
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AmputationHandler.instance = nil
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end
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end
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