fix: error while amputating

This commit is contained in:
ZioPao
2026-01-15 22:37:06 +01:00
parent 27d79c5802
commit 457f89b064

View File

@@ -1,3 +1,6 @@
-- TODO Move this to server side for 42.13
local DataController = require("TOC/Controllers/DataController")
local ItemsController = require("TOC/Controllers/ItemsController")
local CachedDataHandler = require("TOC/Handlers/CachedDataHandler")
@@ -193,7 +196,10 @@ function AmputationHandler:execute(damagePlayer)
-- TODO Test this again for 42.13
-- If the part was actually infected, heal the player, if they were in time (infectionLevel < 20)
local infectionLevel = self.patientPl:getStats():get(CharacterStat.ZOMBIE_INFECTION)
if infectionLevel < 20 and bodyPart:isInfected() and not dcInst:getIsIgnoredPartInfected() then
if infectionLevel < 20 and bodyPart:IsInfected() and not dcInst:getIsIgnoredPartInfected() then
LocalPlayerController.HealZombieInfection(bd, bodyPart, self.limbName, dcInst)
end
@@ -205,7 +211,7 @@ function AmputationHandler:execute(damagePlayer)
triggerEvent("OnAmputatedLimb", self.limbName)
end
---Deletes the instance
---Delete the instance
function AmputationHandler:close()
AmputationHandler.instance = nil
end