Modified TOC_Items with the new names
This commit is contained in:
@@ -71,13 +71,16 @@ function TestStuffToc()
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-- Even if there are some duplicates, this is just easier in the end since we're gonna get fairly easily part_name
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-- Even if there are some duplicates, this is just easier in the end since we're gonna get fairly easily part_name
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if limb == "Hand" then
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if limb == "Hand" then
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mod_data.TOC.Limbs[part_name].cicatrization_base_time = 1700
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mod_data.TOC.Limbs[part_name].depends_on = {}
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mod_data.TOC.Prosthesis.AcceptedProsthesis[part_name] = accepted_prosthesis_hand
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mod_data.TOC.Prosthesis.AcceptedProsthesis[part_name] = accepted_prosthesis_hand
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elseif limb == "LowerArm" then
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elseif limb == "LowerArm" then
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mod_data.TOC.Limbs[part_name].cicatrization_base_time = 1800
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mod_data.TOC.Limbs[part_name].depends_on = {side .. "_Hand",}
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mod_data.TOC.Prosthesis.AcceptedProsthesis[part_name] = accepted_prosthesis_lowerarm
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mod_data.TOC.Prosthesis.AcceptedProsthesis[part_name] = accepted_prosthesis_lowerarm
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elseif limb == "UpperArm" then
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elseif limb == "UpperArm" then
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mod_data.TOC.Limbs[part_name].cicatrization_base_time = 2000
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mod_data.TOC.Limbs[part_name].depends_on = {side .. "_Hand", side .. "_LowerArm",}
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mod_data.TOC.Prosthesis.AcceptedProsthesis[part_name] = accepted_prosthesis_upperarm
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mod_data.TOC.Prosthesis.AcceptedProsthesis[part_name] = accepted_prosthesis_upperarm
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end
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end
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@@ -93,9 +96,58 @@ function TestStuffToc()
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end
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end
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-- Setup traits
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if player:HasTrait("Amputee_Hand") then
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local amputation_clothing = player:getInventory():AddItem("TOC.Amputation_Left_Hand")
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player:setWornItem(amputation_clothing:getBodyLocation(), amputation_clothing)
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mod_data.TOC.Left_Hand.is_cut = true
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mod_data.TOC.Left_Hand.is_operated = true
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mod_data.TOC.Left_Hand.is_amputation_shown = true
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mod_data.TOC.Left_Hand.is_cicatrized = true
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elseif player:HasTrait("Amputee_LowerArm") then
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local amputation_clothing = player:getInventory():AddItem("TOC.Amputation_Left_LowerArm")
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player:setWornItem(amputation_clothing:getBodyLocation(), amputation_clothing)
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mod_data.TOC.Left_LowerArm.is_cut = true
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mod_data.TOC.Left_LowerArm.is_operated = true
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mod_data.TOC.Left_LowerArm.is_amputation_shown = true
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mod_data.TOC.Left_LowerArm.is_cicatrized = true
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elseif player:HasTrait("Amputee_UpperArm") then
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local amputation_clothing = player:getInventory():AddItem("TOC.Amputation_Left_UpperArm")
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player:setWornItem(amputation_clothing:getBodyLocation(), amputation_clothing)
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mod_data.TOC.Left_UpperArm.is_cut = true
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mod_data.TOC.Left_UpperArm.is_operated = true
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mod_data.TOC.Left_UpperArm.is_amputation_shown = true
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mod_data.TOC.Left_UpperArm.is_cicatrized = true
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end
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end
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end
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function TheOnlyCure.DeclareTraits2()
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local amp1 = TraitFactory.addTrait("Amputee_Hand", getText("UI_trait_Amputee_Hand"), -8, getText("UI_trait_Amputee_Hand_desc"), false, false)
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amp1:addXPBoost(Perks.LeftHand, 4)
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local amp2 = TraitFactory.addTrait("Amputee_LowerArm", getText("UI_trait_Amputee_LowerArm"), -10, getText("UI_trait_Amputee_LowerArm_desc"), false, false)
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amp2:addXPBoost(Perks.LeftHand, 4)
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local amp3 = TraitFactory.addTrait("Amputee_UpperArm", getText("UI_trait_Amputee_UpperArm"), -20, getText("UI_trait_Amputee_UpperArm_desc"), false, false)
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amp3:addXPBoost(Perks.LeftHand, 4)
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TraitFactory.addTrait("Insensitive", getText("UI_trait_Insensitive"), 6, getText("UI_trait_Insensitivedesc"), false, false)
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TraitFactory.setMutualExclusive("Amputee_Hand", "Amputee_LowerArm")
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TraitFactory.setMutualExclusive("Amputee_Hand", "Amputee_UpperArm")
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TraitFactory.setMutualExclusive("Amputee_LowerArm", "Amputee_UpperArm")
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end
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function Test2Toc(part_name, prosthetic_name)
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function Test2Toc(part_name, prosthetic_name)
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--------
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--------
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@@ -8,12 +8,12 @@ UI_EN = {
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UI_prof_surgeon = "Surgeon",
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UI_prof_surgeon = "Surgeon",
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UI_profdesc_surgeon = "You are a surgeon! Start with all recipe of the mod the only cure.<br>You are also better to cut and operate.",
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UI_profdesc_surgeon = "You are a surgeon! Start with all recipe of the mod the only cure.<br>You are also better to cut and operate.",
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UI_trait_Amputee1 = "Amputee hand",
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UI_trait_Amputee_Hand = "Amputee hand",
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UI_trait_Amputee1desc = "Begin the game without a hand but also a metal hook.",
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UI_trait_Amputee_Hand_desc = "Begin the game without a hand but also a metal hook.",
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UI_trait_Amputee2 = "Amputee forearm",
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UI_trait_Amputee_LowerArm = "Amputee forearm",
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UI_trait_Amputee2desc = "Begin the game without a forearm but also a metal hook.",
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UI_trait_Amputee_LowerArm_desc = "Begin the game without a forearm but also a metal hook.",
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UI_trait_Amputee3 = "Amputee arm",
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UI_trait_Amputee_UpperArm = "Amputee arm",
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UI_trait_Amputee3desc = "Begin the game without an arm, good luck.",
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UI_trait_Amputee_UpperArm_desc = "Begin the game without an arm, good luck.",
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UI_trait_Insensitive = "Insensitive to pain",
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UI_trait_Insensitive = "Insensitive to pain",
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UI_trait_Insensitivedesc = "Reduces maximum pain.",
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UI_trait_Insensitivedesc = "Reduces maximum pain.",
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@@ -4,13 +4,13 @@ imports
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{
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{
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Base
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Base
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}
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}
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/****************** Cloth that look like a cut arm ******************/
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/****************** Clothing that look like a cut arm ******************/
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item ArmRight_noHand
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item Amputation_Right_Hand
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{
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{
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Type = Clothing,
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Type = Clothing,
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DisplayName = Amputated right hand,
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DisplayName = Amputated right hand,
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ClothingItem = ArmRight_noHand,
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ClothingItem = Amputation_Right_Hand,
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BodyLocation = ArmRight,
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BodyLocation = ArmRight,
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Weight = 0,
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Weight = 0,
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@@ -23,12 +23,12 @@ imports
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Icon = genericAmputation,
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Icon = genericAmputation,
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}
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}
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item ArmRight_noForearm
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item Amputation_Right_LowerArm
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{
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{
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Type = Clothing,
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Type = Clothing,
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DisplayName = Amputated right forearm,
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DisplayName = Amputated right forearm,
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ClothingItem = ArmRight_noForeArm,
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ClothingItem = Amputation_Right_LowerArm,
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BodyLocation = ArmRight,
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BodyLocation = ArmRight,
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Weight = 0,
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Weight = 0,
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@@ -40,12 +40,12 @@ imports
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Icon = genericAmputation,
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Icon = genericAmputation,
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}
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}
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item ArmRight_noArm
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item Amputation_Right_UpperArm
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{
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{
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Type = Clothing,
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Type = Clothing,
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DisplayName = Amputated entire right arm,
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DisplayName = Amputated entire right arm,
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ClothingItem = ArmRight_noArm,
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ClothingItem = Amputation_Right_UpperArm,
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BodyLocation = ArmRight,
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BodyLocation = ArmRight,
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/*BloodLocation = UpperArms,*/
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/*BloodLocation = UpperArms,*/
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Weight = 0,
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Weight = 0,
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@@ -56,12 +56,12 @@ imports
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Icon = genericAmputation,
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Icon = genericAmputation,
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}
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}
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item ArmLeft_noHand
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item Amputation_Left_Hand
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{
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{
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Type = Clothing,
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Type = Clothing,
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DisplayName = Amputated left hand,
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DisplayName = Amputated left hand,
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ClothingItem = ArmLeft_noHand,
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ClothingItem = Amputation_Left_Hand,
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BodyLocation = ArmLeft,
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BodyLocation = ArmLeft,
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Weight = 0,
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Weight = 0,
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@@ -74,12 +74,12 @@ imports
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Icon = genericAmputation,
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Icon = genericAmputation,
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}
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}
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item ArmLeft_noForearm
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item Amputation_Left_LowerArm
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{
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{
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Type = Clothing,
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Type = Clothing,
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DisplayCategory = Amputation,
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DisplayCategory = Amputation,
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DisplayName = Amputated left forearm,
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DisplayName = Amputated left forearm,
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ClothingItem = ArmLeft_noForeArm,
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ClothingItem = Amputation_Left_LowerArm,
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BodyLocation = ArmLeft,
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BodyLocation = ArmLeft,
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Weight = 0,
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Weight = 0,
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@@ -92,11 +92,11 @@ imports
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}
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}
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item ArmLeft_noArm
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item Amputation_Left_UpperArm
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{
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{
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Type = Clothing,
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Type = Clothing,
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DisplayName = Amputated entire left arm,
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DisplayName = Amputated entire left arm,
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ClothingItem = ArmLeft_noArm,
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ClothingItem = Amputation_Left_UpperArm,
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BodyLocation = ArmLeft,
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BodyLocation = ArmLeft,
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Weight = 0,
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Weight = 0,
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@@ -145,13 +145,13 @@ imports
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/************************ Prothese cloth ************************/
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/************************ Prothese cloth ************************/
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/* TODO make these not clothing so we cant equip them but only install them via the menu or context menu*/
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/* TODO make these not clothing so we cant equip them but only install them via the menu or context menu*/
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item WoodenHook_right_noHand
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item Prost_Right_Hand_WoodenHook
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{
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{
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Weight = 1,
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Weight = 1,
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Type = Clothing,
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Type = Clothing,
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DisplayCategory = Prosthesis,
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DisplayCategory = Prosthesis,
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DisplayName = DisplayName_woodenHook,
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DisplayName = DisplayName_woodenHook,
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ClothingItem = ArmRight_WoodenHook,
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ClothingItem = Prost_Right_Hand_WoodenHook,
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BodyLocation = ArmRight_Prot,
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BodyLocation = ArmRight_Prot,
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BloodLocation = Hands,
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BloodLocation = Hands,
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Icon = woodenHook,
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Icon = woodenHook,
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@@ -159,13 +159,13 @@ imports
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WaterResistance = 15,
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WaterResistance = 15,
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}
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}
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item WoodenHook_left_noHand
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item Prost_Left_Hand_WoodenHook
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{
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{
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Weight = 1,
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Weight = 1,
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Type = Clothing,
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Type = Clothing,
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DisplayCategory = Prosthesis,
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DisplayCategory = Prosthesis,
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DisplayName = DisplayName_woodenHook,
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DisplayName = DisplayName_woodenHook,
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ClothingItem = ArmLeft_WoodenHook,
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ClothingItem = Prost_Left_Hand_WoodenHook,
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BodyLocation = ArmLeft_Prot,
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BodyLocation = ArmLeft_Prot,
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BloodLocation = Hands,
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BloodLocation = Hands,
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Icon = woodenHook,
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Icon = woodenHook,
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@@ -173,13 +173,13 @@ imports
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WaterResistance = 15,
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WaterResistance = 15,
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}
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}
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item MetalHook_right_noHand
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item Prost_Right_Hand_MetalHook
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{
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{
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Weight = 0.5,
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Weight = 0.5,
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Type = Clothing,
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Type = Clothing,
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DisplayCategory = Prosthesis,
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DisplayCategory = Prosthesis,
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DisplayName = DisplayName_metalHook,
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DisplayName = DisplayName_metalHook,
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ClothingItem = ArmRight_MetalHook,
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ClothingItem = Prost_Right_Hand_MetalHook,
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BodyLocation = ArmRight_Prot,
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BodyLocation = ArmRight_Prot,
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BloodLocation = Hands,
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BloodLocation = Hands,
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Icon = metalHook,
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Icon = metalHook,
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@@ -187,13 +187,13 @@ imports
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WaterResistance = 13,
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WaterResistance = 13,
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}
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}
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item MetalHook_left_noHand
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item Prost_Left_Hand_MetalHook
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{
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{
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Weight = 0.5,
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Weight = 0.5,
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Type = Clothing,
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Type = Clothing,
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DisplayCategory = Prosthesis,
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DisplayCategory = Prosthesis,
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DisplayName = DisplayName_metalHook,
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DisplayName = DisplayName_metalHook,
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ClothingItem = ArmLeft_MetalHook,
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ClothingItem = Prost_Left_Hand_MetalHook,
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BodyLocation = ArmLeft_Prot,
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BodyLocation = ArmLeft_Prot,
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BloodLocation = Hands,
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BloodLocation = Hands,
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Icon = metalHook,
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Icon = metalHook,
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@@ -201,13 +201,13 @@ imports
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WaterResistance = 13,
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WaterResistance = 13,
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}
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}
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item MetalHand_right_noHand
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item Prost_Right_Hand_MetalHand
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{
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{
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Weight = 0.3,
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Weight = 0.3,
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Type = Clothing,
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Type = Clothing,
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DisplayCategory = Prosthesis,
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DisplayCategory = Prosthesis,
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DisplayName = DisplayName_metalHand,
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DisplayName = DisplayName_metalHand,
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ClothingItem = ArmRight_MetalHamd,
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ClothingItem = Prost_Right_Hand_MetalHand,
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BodyLocation = ArmRight_Prot,
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BodyLocation = ArmRight_Prot,
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BloodLocation = Hands,
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BloodLocation = Hands,
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Icon = metalHand,
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Icon = metalHand,
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@@ -215,13 +215,13 @@ imports
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WaterResistance = 11,
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WaterResistance = 11,
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}
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}
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item MetalHand_left_noHand
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item Prost_Left_Hand_MetalHand
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{
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{
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Weight = 0.3,
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Weight = 0.3,
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Type = Clothing,
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Type = Clothing,
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DisplayCategory = Prosthesis,
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DisplayCategory = Prosthesis,
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DisplayName = DisplayName_metalHand,
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DisplayName = DisplayName_metalHand,
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ClothingItem = ArmLeft_MetalHand,
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ClothingItem = Prost_Left_Hand_MetalHand,
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BodyLocation = ArmLeft_Prot,
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BodyLocation = ArmLeft_Prot,
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BloodLocation = Hands,
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BloodLocation = Hands,
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Icon = metalHand,
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Icon = metalHand,
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@@ -229,13 +229,13 @@ imports
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WaterResistance = 11,
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WaterResistance = 11,
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}
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}
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item WoodenHook_right_noForearm
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item Prost_Right_LowerArm_WoodenHook
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{
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{
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Weight = 2,
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Weight = 2,
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Type = Clothing,
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Type = Clothing,
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DisplayCategory = Prosthesis,
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DisplayCategory = Prosthesis,
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DisplayName = DisplayName_woodenHook,
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DisplayName = DisplayName_woodenHook,
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ClothingItem = ArmRight_WoodenHook_fore,
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ClothingItem = Prost_Right_LowerArm_WoodenHook,
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BodyLocation = ArmRight_Prot,
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BodyLocation = ArmRight_Prot,
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BloodLocation = LowerArms;Hands,
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BloodLocation = LowerArms;Hands,
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Icon = woodenHook,
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Icon = woodenHook,
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@@ -243,13 +243,13 @@ imports
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WaterResistance = 16,
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WaterResistance = 16,
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}
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}
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item WoodenHook_left_noForearm
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item Prost_Left_LowerArm_WoodenHook
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{
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{
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Weight = 2,
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Weight = 2,
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Type = Clothing,
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Type = Clothing,
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DisplayCategory = Prosthesis,
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DisplayCategory = Prosthesis,
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DisplayName = DisplayName_woodenHook,
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DisplayName = DisplayName_woodenHook,
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ClothingItem = ArmLeft_WoodenHook_fore,
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ClothingItem = Prost_Left_LowerArm_WoodenHook,
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BodyLocation = ArmLeft_Prot,
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BodyLocation = ArmLeft_Prot,
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BloodLocation = LowerArms;Hands,
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BloodLocation = LowerArms;Hands,
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@@ -258,13 +258,13 @@ imports
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WaterResistance = 16,
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WaterResistance = 16,
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}
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}
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item MetalHook_right_noForearm
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item Prost_Right_LowerArm_MetalHook
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{
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{
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Weight = 1.5,
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Weight = 1.5,
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Type = Clothing,
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Type = Clothing,
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DisplayCategory = Prosthesis,
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DisplayCategory = Prosthesis,
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DisplayName = DisplayName_metalHook,
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DisplayName = DisplayName_metalHook,
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ClothingItem = ArmRight_MetalHook_fore,
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ClothingItem = Prost_Right_LowerArm_MetalHook,
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BodyLocation = ArmRight_Prot,
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BodyLocation = ArmRight_Prot,
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BloodLocation = LowerArms;Hands,
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BloodLocation = LowerArms;Hands,
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Icon = metalHook,
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Icon = metalHook,
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@@ -272,13 +272,13 @@ imports
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WaterResistance = 14,
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WaterResistance = 14,
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}
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}
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item MetalHook_left_noForearm
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item Prost_Left_LowerArm_MetalHook
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{
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{
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||||||
Weight = 1.5,
|
Weight = 1.5,
|
||||||
Type = Clothing,
|
Type = Clothing,
|
||||||
DisplayCategory = Prosthesis,
|
DisplayCategory = Prosthesis,
|
||||||
DisplayName = DisplayName_metalHook,
|
DisplayName = DisplayName_metalHook,
|
||||||
ClothingItem = ArmLeft_MetalHook_fore,
|
ClothingItem = Prost_Left_LowerArm_MetalHook,
|
||||||
BodyLocation = ArmLeft_Prot,
|
BodyLocation = ArmLeft_Prot,
|
||||||
BloodLocation = LowerArms;Hands,
|
BloodLocation = LowerArms;Hands,
|
||||||
|
|
||||||
@@ -287,13 +287,13 @@ imports
|
|||||||
WaterResistance = 14,
|
WaterResistance = 14,
|
||||||
}
|
}
|
||||||
|
|
||||||
item MetalHand_right_noForearm
|
item Prost_Right_LowerArm_MetalHand
|
||||||
{
|
{
|
||||||
Weight = 1.2,
|
Weight = 1.2,
|
||||||
Type = Clothing,
|
Type = Clothing,
|
||||||
DisplayCategory = Prosthesis,
|
DisplayCategory = Prosthesis,
|
||||||
DisplayName = DisplayName_metalHand,
|
DisplayName = DisplayName_metalHand,
|
||||||
ClothingItem = ArmRight_MetalHand_fore,
|
ClothingItem = Prost_Right_LowerArm_MetalHand,
|
||||||
BodyLocation = ArmRight_Prot,
|
BodyLocation = ArmRight_Prot,
|
||||||
BloodLocation = LowerArms;Hands,
|
BloodLocation = LowerArms;Hands,
|
||||||
Icon = metalHand,
|
Icon = metalHand,
|
||||||
@@ -301,13 +301,13 @@ imports
|
|||||||
WaterResistance = 12,
|
WaterResistance = 12,
|
||||||
}
|
}
|
||||||
|
|
||||||
item MetalHand_left_noForearm
|
item Prost_Left_LowerArm_MetalHand
|
||||||
{
|
{
|
||||||
Weight = 1.2,
|
Weight = 1.2,
|
||||||
Type = Clothing,
|
Type = Clothing,
|
||||||
DisplayCategory = Prosthesis,
|
DisplayCategory = Prosthesis,
|
||||||
DisplayName = DisplayName_metalHand,
|
DisplayName = DisplayName_metalHand,
|
||||||
ClothingItem = ArmLeft_MetalHand_fore,
|
ClothingItem = Prost_Left_LowerArm_MetalHand,
|
||||||
BodyLocation = ArmLeft_Prot,
|
BodyLocation = ArmLeft_Prot,
|
||||||
BloodLocation = LowerArms;Hands,
|
BloodLocation = LowerArms;Hands,
|
||||||
Icon = metalHand,
|
Icon = metalHand,
|
||||||
|
|||||||
Reference in New Issue
Block a user