Cleaning
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@@ -55,6 +55,7 @@ Events.OnFillInventoryObjectContextMenu.Add(AddInventoryAmputationMenu)
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---@class CutLimbHandler : BaseHandler
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---@field items table
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---@field limbName string
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local CutLimbHandler = BaseHandler:derive("CutLimbHandler")
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@@ -65,6 +66,7 @@ local CutLimbHandler = BaseHandler:derive("CutLimbHandler")
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function CutLimbHandler:new(panel, bodyPart)
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local o = BaseHandler.new(self, panel, bodyPart)
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o.items.ITEMS = {}
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o.limbName = BodyPartType.ToString(self.bodyPart:getType())
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TOC_DEBUG.print("init CutLimbHandler")
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return o
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end
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@@ -80,10 +82,9 @@ end
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---@param context ISContextMenu
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function CutLimbHandler:addToMenu(context)
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local types = self:getAllItemTypes(self.items.ITEMS)
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local limbName = BodyPartType.ToString(self.bodyPart:getType())
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if #types > 0 and StaticData.BODYPARTSTYPES_ENUM[limbName] then
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if #types > 0 and StaticData.BODYPARTSTYPES_ENUM[self.limbName] then
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TOC_DEBUG.print("addToMenu, types > 0")
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if not ModDataHandler.GetInstance():getIsCut(limbName) then
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if not ModDataHandler.GetInstance():getIsCut(self.limbName) then
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context:addOption(getText("ContextMenu_Amputate"), self, self.onMenuOptionSelected)
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end
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end
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@@ -91,8 +92,7 @@ end
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function CutLimbHandler:dropItems(items)
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local types = self:getAllItemTypes(items)
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local limbName = BodyPartType.ToString(self.bodyPart:getType())
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if #self.items.ITEMS > 0 and #types == 1 and StaticData.BODYPARTSTYPES_ENUM[limbName] then
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if #self.items.ITEMS > 0 and #types == 1 and StaticData.BODYPARTSTYPES_ENUM[self.limbName] then
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self:onMenuOptionSelected(types[1])
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return true
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end
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@@ -100,16 +100,14 @@ function CutLimbHandler:dropItems(items)
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end
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function CutLimbHandler:isValid(itemType)
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local limbName = BodyPartType.ToString(self.bodyPart:getType())
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return (not ModDataHandler.GetInstance():getIsCut(limbName)) and self:getItemOfType(self.items.ITEMS, itemType)
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return (not ModDataHandler.GetInstance():getIsCut(self.limbName)) and self:getItemOfType(self.items.ITEMS, itemType)
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end
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function CutLimbHandler:perform(previousAction, itemType)
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local item = self:getItemOfType(self.items.ITEMS, itemType)
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previousAction = self:toPlayerInventory(item, previousAction)
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local limbName = BodyPartType.ToString(self.bodyPart:getType())
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TOC_DEBUG.print("perform CutLimbHandler on " .. limbName)
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local action = CutLimbAction:new(self:getDoctor(),self:getPatient(), limbName, item)
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TOC_DEBUG.print("perform CutLimbHandler on " .. self.limbName)
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local action = CutLimbAction:new(self:getDoctor(),self:getPatient(), self.limbName, item)
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ISTimedActionQueue.addAfter(previousAction, action)
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end
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@@ -1,7 +1,6 @@
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local StaticData = require("TOC/StaticData")
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local ModDataHandler = require("TOC/Handlers/ModDataHandler")
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local CachedDataHandler = require("TOC/Handlers/CachedDataHandler")
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---@diagnostic disable: duplicate-set-field
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local CutLimbHandler = require("TOC/UI/CutLimbInteractions")
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---------------------------------
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@@ -9,6 +8,7 @@ local CutLimbHandler = require("TOC/UI/CutLimbInteractions")
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-- By doing so we can show the player which limbs have been cut without having to use another menu
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-- We can show prosthesis too this way
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-- We also manage the drag'n drop of items on the body to let the players use the saw this way too
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---@diagnostic disable: duplicate-set-field
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ISHealthBodyPartPanel = ISBodyPartPanel:derive("ISHealthBodyPartPanel")
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@@ -44,27 +44,6 @@ function ISHealthPanel:doBodyPartContextMenu(bodyPart, x, y)
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end
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--* Modifications to handle visible amputation on the health menu *--
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local og_ISHealthPanel_initialise = ISHealthPanel.initialise
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