Added indexed limbs_str
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@@ -214,24 +214,23 @@ function ISEquipWeaponAction:performWithAmputation(modDataHandler)
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local otherProstGroup = nil
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local getMethodFirst = nil
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local setMethodFirst = nil
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local getMethodSecond = nil
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local setMethodSecond = nil
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if self.primary then
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hand = "Hand_R"
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prostGroup = "Top_R"
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otherHand = "Hand_L"
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otherProstGroup = "Top_L"
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hand = StaticData.LIMBS_IND_STR.Hand_R
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prostGroup = StaticData.PROSTHESES_GROUPS_IND_STR.Top_R
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otherHand = StaticData.LIMBS_IND_STR.Hand_L
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otherProstGroup = StaticData.PROSTHESES_GROUPS_IND_STR.Top_L
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getMethodFirst = self.character.getSecondaryHandItem
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setMethodFirst = self.character.setSecondaryHandItem
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getMethodSecond = self.character.getPrimaryHandItem
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setMethodSecond = self.character.setPrimaryHandItem
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else
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hand = "Hand_L"
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prostGroup = "Top_L"
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otherHand = "Hand_R"
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otherProstGroup = "Top_R"
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hand = StaticData.LIMBS_IND_STR.Hand_L
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prostGroup = StaticData.PROSTHESES_GROUPS_IND_STR.Top_L
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otherHand = StaticData.LIMBS_IND_STR.Hand_R
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otherProstGroup = StaticData.PROSTHESES_GROUPS_IND_STR.Top_R
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getMethodFirst = self.character.getPrimaryHandItem
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setMethodFirst = self.character.setPrimaryHandItem
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getMethodSecond = self.character.getSecondaryHandItem
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