Reworked some stuff for MP
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@@ -40,10 +40,17 @@ function Main.Start()
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Main.SetupTraits()
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-- Starts initialization for local client
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Events.OnCreatePlayer.Add(PlayerHandler.InitializePlayer)
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Events.OnGameStart.Add(Main.Initialize)
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end
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function Main.Initialize()
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local pl = getPlayer()
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PlayerHandler.InitializePlayer(pl, false)
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end
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--* Events *--
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Events.OnGameBoot.Add(Main.Start)
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