Reworked some stuff for MP

This commit is contained in:
ZioPao
2023-11-12 22:20:46 +01:00
parent f973b774a2
commit 4887699892
13 changed files with 209 additions and 91 deletions

View File

@@ -0,0 +1,54 @@
-- TODO Switch EVERYTHING to global mod data
local CommandsData = require("TOC/CommandsData")
local ServerDataCommands = {}
local moduleName = "test_sync"
local function PrintModDataTable(key, table)
print("Received key: " .. key)
end
Events.OnReceiveGlobalModData.Add(PrintModDataTable)
-- TODO Consider delays
-- TODO Use transmit from client
-- ---comment
-- ---@param playerObj IsoPlayer
-- ---@param args any
-- function ServerDataCommands.AddTable(playerObj, args)
-- ModData.add(GetKey(playerObj), args.tocData)
-- end
-- function ServerDataCommands.GetTable(playerObj, args)
-- local requestedPlayer = getSpecificPlayer(args.playerNum)
-- local data = ModData.get(CommandsData.GetKey(requestedPlayer))
-- -- TODO Request from that client again just to be sure that it's synced?
-- sendServerCommand()
-- end
------------------------------
-- local function OnClientDataCommand(module, command, playerObj, args)
-- if module == moduleName and ServerDataCommands[command] then
-- ServerDataCommands[command](playerObj, args)
-- end
-- end
-- Events.OnClientCommand.Add(OnClientDataCommand)