forgot to reneable stuff and more things in preparation for modular prost
This commit is contained in:
@@ -72,17 +72,14 @@ function ISInventoryPane:onMouseDoubleClick(x, y)
|
|||||||
|
|
||||||
local item_to_check = self.items[self.mouseOverOption]
|
local item_to_check = self.items[self.mouseOverOption]
|
||||||
local player_inventory = getPlayerInventory(self.player).inventory
|
local player_inventory = getPlayerInventory(self.player).inventory
|
||||||
-----------------------------------------------------------------------------------
|
|
||||||
-- TODO THIS IS DISABLED ONLY FOR TEST!!!!! REMEMBER TO RESTORE IT
|
|
||||||
-----------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
-- if instanceof(item_to_check, "InventoryItem") then
|
|
||||||
-- og_ISInventoryPaneOnMouseDoubleClick(self, x, y)
|
|
||||||
-- elseif CheckIfItemIsAmputatedLimb(item_to_check.items[1]) or CheckIfItemIsInstalledProsthesis(item_to_check.items[1]) then
|
|
||||||
-- --print("TOC: Can't double click this item")
|
|
||||||
-- else
|
|
||||||
|
|
||||||
-- end
|
if instanceof(item_to_check, "InventoryItem") then
|
||||||
|
og_ISInventoryPaneOnMouseDoubleClick(self, x, y)
|
||||||
|
elseif CheckIfItemIsAmputatedLimb(item_to_check.items[1]) or CheckIfItemIsInstalledProsthesis(item_to_check.items[1]) then
|
||||||
|
--print("TOC: Can't double click this item")
|
||||||
|
|
||||||
|
end
|
||||||
og_ISInventoryPaneOnMouseDoubleClick(self, x, y)
|
og_ISInventoryPaneOnMouseDoubleClick(self, x, y)
|
||||||
|
|
||||||
|
|
||||||
@@ -96,17 +93,12 @@ function ISInventoryPane.getActualItems(items)
|
|||||||
local ret = og_ISInventoryPaneGetActualItems(items)
|
local ret = og_ISInventoryPaneGetActualItems(items)
|
||||||
|
|
||||||
-- This is gonna be slower than just overriding the function but hey it's more compatible
|
-- This is gonna be slower than just overriding the function but hey it's more compatible
|
||||||
-----------------------------------------------------------------------------------
|
for i = 1, #ret do
|
||||||
-- TODO THIS IS DISABLED ONLY FOR TEST!!!!! REMEMBER TO RESTORE IT
|
local item_full_type = ret[i]:getFullType()
|
||||||
-----------------------------------------------------------------------------------
|
if string.find(item_full_type, "Amputation_") or string.find(item_full_type, "Prost_") then
|
||||||
|
table.remove(ret, i)
|
||||||
|
end
|
||||||
-- for i = 1, #ret do
|
end
|
||||||
-- local item_full_type = ret[i]:getFullType()
|
|
||||||
-- if string.find(item_full_type, "Amputation_") or string.find(item_full_type, "Prost_") then
|
|
||||||
-- table.remove(ret, i)
|
|
||||||
-- end
|
|
||||||
-- end
|
|
||||||
return ret
|
return ret
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -32,6 +32,8 @@ function GenerateEquippedProsthesis(prosthesis_item, limb)
|
|||||||
-- TODO Durability should be decided from the clothing item xml. Same thing for disassembling stuff
|
-- TODO Durability should be decided from the clothing item xml. Same thing for disassembling stuff
|
||||||
|
|
||||||
-- TODO some stuff should be defined by the limb, like -10 if forearm in speed
|
-- TODO some stuff should be defined by the limb, like -10 if forearm in speed
|
||||||
|
-- -- when we equip a prosthesis, we're gonna pass these parameters to the newly generated clothing item
|
||||||
|
-- -- when we unequip it, we regen the normal item with the parameters from the clothing item
|
||||||
|
|
||||||
local durability = 0
|
local durability = 0
|
||||||
local speed = 0
|
local speed = 0
|
||||||
@@ -80,10 +82,6 @@ end
|
|||||||
-- -- Set mod data for item with durability and all that crap
|
-- -- Set mod data for item with durability and all that crap
|
||||||
|
|
||||||
|
|
||||||
-- -- when we equip a prosthesis, we're gonna pass these parameters to the newly generated clothing item
|
|
||||||
|
|
||||||
-- -- when we unequip it, we regen the normal item with the parameters from the clothing item
|
|
||||||
|
|
||||||
|
|
||||||
-- end
|
-- end
|
||||||
|
|
||||||
|
|||||||
@@ -1,8 +1,10 @@
|
|||||||
import lxml.etree as gfg
|
import lxml.etree as gfg
|
||||||
import pandas as pd
|
import pandas as pd
|
||||||
|
import numpy as np
|
||||||
|
import openpyxl
|
||||||
|
|
||||||
|
|
||||||
def generate_clothing_item(model, texture_choices, guid = None):
|
def generate_clothing_item(name, part, model, texture_choices, guid = None):
|
||||||
root = gfg.Element("clothingItem")
|
root = gfg.Element("clothingItem")
|
||||||
|
|
||||||
m_MaleModel = gfg.Element("m_MaleModel")
|
m_MaleModel = gfg.Element("m_MaleModel")
|
||||||
@@ -23,21 +25,24 @@ def generate_clothing_item(model, texture_choices, guid = None):
|
|||||||
|
|
||||||
m_Static = gfg.Element("m_Static")
|
m_Static = gfg.Element("m_Static")
|
||||||
m_Static.text = "false"
|
m_Static.text = "false"
|
||||||
|
root.append(m_Static)
|
||||||
|
|
||||||
m_AllowRandomTint = gfg.Element("m_AllowRandomTint")
|
m_AllowRandomTint = gfg.Element("m_AllowRandomTint")
|
||||||
m_AllowRandomTint.text = "false"
|
m_AllowRandomTint.text = "false"
|
||||||
|
root.append(m_AllowRandomTint)
|
||||||
|
|
||||||
# TODO Defined by the amount of textures that we're gonna pass
|
# TODO Defined by the amount of textures that we're gonna pass
|
||||||
for tex in texture_choices:
|
for tex in texture_choices:
|
||||||
|
|
||||||
textureChoices = gfg.Element("textureChoices")
|
textureChoices = gfg.Element("textureChoices")
|
||||||
textureChoices.text = tex
|
textureChoices.text = tex
|
||||||
|
root.append(textureChoices)
|
||||||
|
|
||||||
tree = gfg.ElementTree(root)
|
tree = gfg.ElementTree(root)
|
||||||
|
|
||||||
with open("Test_Name.xml", "wb") as file:
|
path = r'output_clothing/Prost_' + part + "_" + name + ".xml"
|
||||||
tree.write(file, encoding='utf-8', xml_declaration=True, pretty_print=True )
|
|
||||||
|
|
||||||
|
with open(path, "wb") as file:
|
||||||
|
tree.write(file, encoding='utf-8', xml_declaration=True, pretty_print=True )
|
||||||
|
|
||||||
def generate_recipe(recipe_name, recipe_items, result_name, time, skill_required, tooltip):
|
def generate_recipe(recipe_name, recipe_items, result_name, time, skill_required, tooltip):
|
||||||
# TODO Simple txt, so strings should be fine.
|
# TODO Simple txt, so strings should be fine.
|
||||||
@@ -65,8 +70,6 @@ def generate_recipe(recipe_name, recipe_items, result_name, time, skill_required
|
|||||||
file.write(root_element)
|
file.write(root_element)
|
||||||
file.close()
|
file.close()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def generate_item(item_name, weight, item_type, display_category, display_name, icon, tooltip, can_have_holes, clothing_item=None, body_location = None, blood_location = None):
|
def generate_item(item_name, weight, item_type, display_category, display_name, icon, tooltip, can_have_holes, clothing_item=None, body_location = None, blood_location = None):
|
||||||
# TODO This is a txt, so we're gonna use simple strings I guess
|
# TODO This is a txt, so we're gonna use simple strings I guess
|
||||||
print("Generating item")
|
print("Generating item")
|
||||||
@@ -97,10 +100,39 @@ def generate_item(item_name, weight, item_type, display_category, display_name,
|
|||||||
file.close()
|
file.close()
|
||||||
|
|
||||||
###########################################################################################
|
###########################################################################################
|
||||||
|
def read_table(file_name: str, table_name: str) -> pd.DataFrame:
|
||||||
|
wb = openpyxl.load_workbook(file_name, read_only= False, data_only = True) # openpyxl does not have table info if read_only is True; data_only means any functions will pull the last saved value instead of the formula
|
||||||
|
for sheetname in wb.sheetnames: # pulls as strings
|
||||||
|
sheet = wb[sheetname] # get the sheet object instead of string
|
||||||
|
if table_name in sheet.tables: # tables are stored within sheets, not within the workbook, although table names are unique in a workbook
|
||||||
|
tbl = sheet.tables[table_name] # get table object instead of string
|
||||||
|
tbl_range = tbl.ref #something like 'C4:F9'
|
||||||
|
break # we've got our table, bail from for-loop
|
||||||
|
data = sheet[tbl_range] # returns a tuple that contains rows, where each row is a tuple containing cells
|
||||||
|
content = [[cell.value for cell in row] for row in data] # loop through those row/cell tuples
|
||||||
|
header = content[0] # first row is column headers
|
||||||
|
rest = content[1:] # every row that isn't the first is data
|
||||||
|
df = pd.DataFrame(rest, columns = header)
|
||||||
|
wb.close()
|
||||||
|
return df
|
||||||
|
|
||||||
|
###########################################################################################
|
||||||
|
|
||||||
|
excel_path = r'python_helpers/modules_prost.xlsx'
|
||||||
|
df_base = read_table(excel_path, "BaseTable")
|
||||||
|
df_top = read_table(excel_path, "TopTable")
|
||||||
|
|
||||||
|
for base_row in df_base.iterrows():
|
||||||
|
for top_row in df_top.iterrows():
|
||||||
|
base_name = base_row[1][0]
|
||||||
|
top_name = top_row[1][0]
|
||||||
|
|
||||||
|
current_name = base_name + "_" + top_name
|
||||||
|
generate_clothing_item(current_name, "LowerArm", "test", {"test1", "test2"}, "123")
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
forearm_data = pd.read_excel('modules_prost.xlsx', sheet_name = "Forearm")
|
|
||||||
|
|
||||||
data = pd.DataFrame(excel_data, columns)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -118,7 +150,7 @@ time = 10
|
|||||||
skill_required = ["Carpentry", "4"]
|
skill_required = ["Carpentry", "4"]
|
||||||
tooltip = "tooltip_test"
|
tooltip = "tooltip_test"
|
||||||
|
|
||||||
generate_recipe(recipe_name, recipe_items, result_name, time, skill_required, tooltip)
|
#generate_recipe(recipe_name, recipe_items, result_name, time, skill_required, tooltip)
|
||||||
|
|
||||||
|
|
||||||
item_name = "Ass Ass Ass"
|
item_name = "Ass Ass Ass"
|
||||||
@@ -129,4 +161,4 @@ display_name = "Ass cock"
|
|||||||
clothing_item = "ClothingItemSomethingProst"
|
clothing_item = "ClothingItemSomethingProst"
|
||||||
body_location = "TOC_ArmRightProsthesis"
|
body_location = "TOC_ArmRightProsthesis"
|
||||||
|
|
||||||
generate_item(item_name, weight, item_type, display_category, display_name, "test_icon", "test_tooltip", "false", clothing_item, body_location, "Hands")
|
#generate_item(item_name, weight, item_type, display_category, display_name, "test_icon", "test_tooltip", "false", clothing_item, body_location, "Hands")
|
||||||
Binary file not shown.
Reference in New Issue
Block a user