Cicatrization texture swap implemented

This commit is contained in:
Pao
2023-01-31 23:30:22 +01:00
parent 86a74915d5
commit 4bba6654cf
11 changed files with 59 additions and 10 deletions

View File

@@ -10,7 +10,7 @@ local function TocReapplyAmputationClothingItem(mod_data)
local amputated_clothing_name = "TOC.Amputation_" .. part_name
if player_inv:FindAndReturn(amputated_clothing_name) == nil then
local amputation_clothing_item = player:getInventory():AddItem(TocFindAmputatedClothingFromPartName(part_name))
TocSetCorrectTextureForAmputation(amputation_clothing_item, player)
TocSetCorrectTextureForAmputation(amputation_clothing_item, player, mod_data.TOC.Limbs[part_name].is_cicatrized)
player:setWornItem(amputation_clothing_item:getBodyLocation(), amputation_clothing_item)
end