Cicatrization texture swap implemented
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@@ -10,7 +10,7 @@ local function TocReapplyAmputationClothingItem(mod_data)
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local amputated_clothing_name = "TOC.Amputation_" .. part_name
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if player_inv:FindAndReturn(amputated_clothing_name) == nil then
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local amputation_clothing_item = player:getInventory():AddItem(TocFindAmputatedClothingFromPartName(part_name))
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TocSetCorrectTextureForAmputation(amputation_clothing_item, player)
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TocSetCorrectTextureForAmputation(amputation_clothing_item, player, mod_data.TOC.Limbs[part_name].is_cicatrized)
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player:setWornItem(amputation_clothing_item:getBodyLocation(), amputation_clothing_item)
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end
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