Cicatrization texture swap implemented
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@@ -48,7 +48,7 @@ end
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-- Set correct body locations for items in inventory
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function TocResetClothingItemBodyLocation(player, side, limb)
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local player_inventory = player:getInventory()
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local limbs_data = player:getModData().TOC.Limbs
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local amputation_item_name = TocFindAmputationInInventory(player, side, limb)
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local equipped_prosthesis_item_name = TocFindEquippedProsthesisInInventory(player, side, limb)
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print(amputation_item_name)
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@@ -61,7 +61,7 @@ function TocResetClothingItemBodyLocation(player, side, limb)
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player:removeWornItem(amputation_item)
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player:getInventory():Remove(amputation_item)
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amputation_item = player_inventory:AddItem(amputation_item_name)
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TocSetCorrectTextureForAmputation(amputation_item, player)
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TocSetCorrectTextureForAmputation(amputation_item, player, limbs_data[side .. "_" .. limb].is_cicatrized)
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player:setWornItem(amputation_item:getBodyLocation(), amputation_item)
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end
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