Cicatrization texture swap implemented

This commit is contained in:
Pao
2023-01-31 23:30:22 +01:00
parent 86a74915d5
commit 4bba6654cf
11 changed files with 59 additions and 10 deletions

View File

@@ -48,7 +48,7 @@ end
-- Set correct body locations for items in inventory
function TocResetClothingItemBodyLocation(player, side, limb)
local player_inventory = player:getInventory()
local limbs_data = player:getModData().TOC.Limbs
local amputation_item_name = TocFindAmputationInInventory(player, side, limb)
local equipped_prosthesis_item_name = TocFindEquippedProsthesisInInventory(player, side, limb)
print(amputation_item_name)
@@ -61,7 +61,7 @@ function TocResetClothingItemBodyLocation(player, side, limb)
player:removeWornItem(amputation_item)
player:getInventory():Remove(amputation_item)
amputation_item = player_inventory:AddItem(amputation_item_name)
TocSetCorrectTextureForAmputation(amputation_item, player)
TocSetCorrectTextureForAmputation(amputation_item, player, limbs_data[side .. "_" .. limb].is_cicatrized)
player:setWornItem(amputation_item:getBodyLocation(), amputation_item)
end