Cicatrization texture swap implemented
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@@ -132,7 +132,7 @@ function TocSetInitData(mod_data, player)
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if player:HasTrait("Amputee_Hand") then
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local amputation_clothing_item = player:getInventory():AddItem("TOC.Amputation_Left_Hand")
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TocSetCorrectTextureForAmputation(amputation_clothing_item, player)
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TocSetCorrectTextureForAmputation(amputation_clothing_item, player, true)
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player:setWornItem(amputation_clothing_item:getBodyLocation(), amputation_clothing_item)
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mod_data.TOC.Limbs.Left_Hand.is_cut = true
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@@ -141,7 +141,7 @@ function TocSetInitData(mod_data, player)
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mod_data.TOC.Limbs.Left_Hand.is_cicatrized = true
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elseif player:HasTrait("Amputee_LowerArm") then
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local amputation_clothing_item = player:getInventory():AddItem("TOC.Amputation_Left_LowerArm")
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TocSetCorrectTextureForAmputation(amputation_clothing_item, player)
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TocSetCorrectTextureForAmputation(amputation_clothing_item, player, true)
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player:setWornItem(amputation_clothing_item:getBodyLocation(), amputation_clothing_item)
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mod_data.TOC.Limbs.Left_LowerArm.is_cut = true
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@@ -157,7 +157,7 @@ function TocSetInitData(mod_data, player)
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end
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elseif player:HasTrait("Amputee_UpperArm") then
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local amputation_clothing_item = player:getInventory():AddItem("TOC.Amputation_Left_UpperArm")
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TocSetCorrectTextureForAmputation(amputation_clothing_item, player)
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TocSetCorrectTextureForAmputation(amputation_clothing_item, player, true)
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player:setWornItem(amputation_clothing_item:getBodyLocation(), amputation_clothing_item)
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mod_data.TOC.Limbs.Left_UpperArm.is_cut = true
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