Error check for OnProsthesisEquipped
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@@ -168,7 +168,11 @@ function ISUnequipAction:perform()
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local highestAmputatedLimbs = CachedDataHandler.GetHighestAmputatedLimbs(getPlayer():getUsername())
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local highestAmputatedLimbs = CachedDataHandler.GetHighestAmputatedLimbs(getPlayer():getUsername())
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if highestAmputatedLimbs then
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if highestAmputatedLimbs then
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local hal = highestAmputatedLimbs[side]
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local hal = highestAmputatedLimbs[side]
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triggerEvent("OnProsthesisUnequipped", hal)
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if hal then
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-- This could break if amputated limbs aren't cached for some reason
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triggerEvent("OnProsthesisUnequipped", hal)
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end
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end
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end
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end
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end
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end
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end
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