Fixed a stupid mistake that broke the ovens
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@@ -26,19 +26,12 @@ function CutArm(partName, surgeonFact, useBandage, bandageAlcool, usePainkiller,
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stats:setEndurance(0 + surgeonFact);
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stats:setStress(100 - surgeonFact);
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--TODO this is broken
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-- Bandage
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if useBandage then
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bodyPart:setBandaged(true, 10)
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--if useBandage and bandageAlcool then
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-- bodyPart:setBandaged(true, 10, true, bandage:getType());
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--elseif useBandage and not bandageAlcool then
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-- bodyPart:setBandaged(true, 10, false, bandage:getType());
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--end
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if useBandage and bandageAlcool then
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bodyPart:setBandaged(true, 10, true, bandage:getType());
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elseif useBandage and not bandageAlcool then
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bodyPart:setBandaged(true, 10, false, bandage:getType());
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end
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-- Painkiller
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if usePainkiller then
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@@ -143,13 +136,6 @@ function CutArm(partName, surgeonFact, useBandage, bandageAlcool, usePainkiller,
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--Equip cloth
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local cloth = player:getInventory():AddItem(find_clothName2_TOC(partName));
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player:setWornItem(cloth:getBodyLocation(), cloth);
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-- Set the correct stats for the injury
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bodyPart:setBleeding(true);
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bodyPart:setDeepWounded(true);
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bodyPart:setBleedingTime(100);
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bodyPart:setDeepWoundTime(100);
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player:transmitModData();
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end
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@@ -157,7 +143,7 @@ function OperateArm(partName, surgeonFact, useOven)
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local player = getPlayer();
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local modData = player:getModData().TOC;
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if UseOven then
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if useOven then
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local stats = character:getStats();
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bodyPart:AddDamage(100);
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bodyPart:setAdditionalPain(100);
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@@ -168,13 +154,13 @@ function OperateArm(partName, surgeonFact, useOven)
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if partName == "RightHand" and not modData.RightHand.IsOperated then
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modData.RightHand.IsOperated = true;
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modData.RightHand.CicaTimeLeft = modData.RightHand.CicaTimeLeft - (surgeonFact * 200);
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if UseOven then modData.RightHand.IsBurn = true end
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if useOven then modData.RightHand.IsBurn = true end
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elseif partName == "RightForearm" and not modData.RightForearm.IsOperated then
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modData.RightForearm.IsOperated = true;
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modData.RightHand.IsOperated = true;
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modData.RightForearm.CicaTimeLeft = modData.RightForearm.CicaTimeLeft - (surgeonFact * 200);
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modData.RightHand.CicaTimeLeft = modData.RightHand.CicaTimeLeft - (surgeonFact * 200);
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if UseOven then
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if useOven then
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modData.TOC.RightHand.IsBurn = true;
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modData.TOC.RightForearm.IsBurn = true;
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end
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@@ -185,7 +171,7 @@ function OperateArm(partName, surgeonFact, useOven)
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modData.RightArm.CicaTimeLeft = modData.RightArm.CicaTimeLeft - (surgeonFact * 200);
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modData.RightForearm.CicaTimeLeft = modData.RightForearm.CicaTimeLeft - (surgeonFact * 200);
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modData.RightHand.CicaTimeLeft = modData.RightHand.CicaTimeLeft - (surgeonFact * 200);
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if UseOven then
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if useOven then
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modData.RightHand.IsBurn = true;
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modData.RightForearm.IsBurn = true;
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modData.RightArm.IsBurn = true;
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@@ -193,13 +179,13 @@ function OperateArm(partName, surgeonFact, useOven)
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elseif partName == "LeftHand" and not modData.LeftHand.IsOperated then
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modData.LeftHand.IsOperated = true;
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modData.LeftHand.CicaTimeLeft = modData.LeftHand.CicaTimeLeft - (surgeonFact * 200);
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if UseOven then modData.LeftHand.IsBurn = true end
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if useOven then modData.LeftHand.IsBurn = true end
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elseif partName == "LeftForearm" and not modData.LeftForearm.IsOperated then
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modData.LeftForearm.IsOperated = true;
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modData.LeftHand.IsOperated = true;
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modData.LeftForearm.CicaTimeLeft = modData.LeftForearm.CicaTimeLeft - (surgeonFact * 200);
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modData.LeftHand.CicaTimeLeft = modData.LeftHand.CicaTimeLeft - (surgeonFact * 200);
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if UseOven then
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if useOven then
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modData.LeftHand.IsBurn = true;
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modData.LeftForearm.IsBurn = true;
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end
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@@ -210,7 +196,7 @@ function OperateArm(partName, surgeonFact, useOven)
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modData.LeftArm.CicaTimeLeft = modData.LeftArm.CicaTimeLeft - (surgeonFact * 200);
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modData.LeftForearm.CicaTimeLeft = modData.LeftForearm.CicaTimeLeft - (surgeonFact * 200);
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modData.LeftHand.CicaTimeLeft = modData.LeftHand.CicaTimeLeft - (surgeonFact * 200);
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if UseOven then
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if useOven then
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modData.LeftHand.IsBurn = true;
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modData.LeftForearm.IsBurn = true;
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modData.LeftArm.IsBurn = true;
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@@ -218,23 +204,21 @@ function OperateArm(partName, surgeonFact, useOven)
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end
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FixDeepWound(partName)
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player:transmitModData();
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end
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function FixDeepWound(partName)
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a_rightArm = {"RightArm", "RightForearm", "RightHand"}
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a_rightForearm = {"RightForearm", "RightHand"}
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a_rightHand = {"RightHand"}
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local a_rightArm = {"RightArm", "RightForearm", "RightHand"}
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local a_rightForearm = {"RightForearm", "RightHand"}
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local a_rightHand = {"RightHand"}
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a_leftArm = {"LeftArm", "LeftForearm", "LeftHand"}
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a_leftForearm = {"LeftForearm", "LeftHand"}
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a_leftHand = {"LeftHand"}
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local a_leftArm = {"LeftArm", "LeftForearm", "LeftHand"}
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local a_leftForearm = {"LeftForearm", "LeftHand"}
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local a_leftHand = {"LeftHand"}
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local chosen_array = {}
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if partName == "RightArm" then
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chosen_array = a_rightArm
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