Bunch of stuff for the UI
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@@ -10,12 +10,10 @@ TestFramework.registerTestModule("Functionality", "Amputation", function()
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local Tests = {}
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function Tests.InitializePlayer()
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return true
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-- TODO This breaks the Test Framework mod for some reason.
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-- local pl = getPlayer()
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-- PlayerHandler.InitializePlayer(nil, pl)
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-- return true
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local pl = getPlayer()
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PlayerHandler.InitializePlayer(_, pl, true)
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return true
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end
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function Tests.CutLeftHand()
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