Trying to work out TryRandomBleed
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@@ -1,6 +1,6 @@
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local CommonMethods = {}
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---comment
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---TODO This is useless
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---@param val number
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---@param min number
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---@param max number
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@@ -108,11 +108,12 @@ function PlayerHandler.TryRandomBleed(character, limbName)
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if cicTime == 0 then return end
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-- TODO Sometimes we get cicTime = 0... Shouldn't really do it
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local normCicTime = CommonMethods.Normalize(cicTime, 0, 100)
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-- TODO This is just a placeholder, we need to figure out a better way to calculate this chance
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local normCicTime = CommonMethods.Normalize(cicTime, 0, StaticData.LIMBS_CICATRIZATION_TIME_IND_NUM[limbName])/2
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TOC_DEBUG.print("OG cicTime: " .. tostring(cicTime))
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TOC_DEBUG.print("Normalized cic time : " .. tostring(normCicTime))
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local chance = ZombRand(0,100)
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local chance = ZombRandFloat(0.0, 1.0)
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if chance > normCicTime then
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TOC_DEBUG.print("Triggered bleeding from non cicatrized wound")
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local adjacentBodyPartType = BodyPartType[StaticData.LIMBS_ADJACENT_IND_STR[limbName]]
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@@ -1,8 +1,11 @@
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if isClient() then return end -- The event makes this necessary to prevent clients from running this file
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local StaticData = require("TOC/StaticData")
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------------------------
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local ServerDataHandler = {}
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ServerDataHandler.modData = {}
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---Get the server mod data table containing that player TOC data
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---@param key string
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---@return tocModData
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@@ -14,10 +17,10 @@ end
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---@param key string
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---@param table tocModData
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function ServerDataHandler.AddTable(key, table)
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print("TOC: received ModData => " .. key)
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TOC_DEBUG.printTable(table)
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--TOC_DEBUG.print("Adding table with key: " .. tostring(key))
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-- Check if key is valid
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if not luautils.stringStarts(key, StaticData.MOD_NAME .. "_") then return end
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TOC_DEBUG.print("received TOC ModData: " .. tostring(key))
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ModData.add(key, table) -- Add it to the server mod data
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ServerDataHandler.modData[key] = table
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end
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