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15
media/lua/shared/NPCs/ExtraBodyLocations.lua
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15
media/lua/shared/NPCs/ExtraBodyLocations.lua
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--***********************************************************
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--** THE INDIE STONE **
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--***********************************************************
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-- Locations must be declared in render-order.
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-- Location IDs must match BodyLocation= and CanBeEquipped= values in items.txt.
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local group = BodyLocations.getGroup("Human")
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group:getOrCreateLocation("ArmRight")
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group:getOrCreateLocation("ArmLeft")
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group:getOrCreateLocation("LegRight")
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group:getOrCreateLocation("LegLeft")
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group:getOrCreateLocation("ArmRight_Prot")
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group:getOrCreateLocation("ArmLeft_Prot")
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26
media/lua/shared/NPCs/ExtraProfession.lua
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media/lua/shared/NPCs/ExtraProfession.lua
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local function AddProfession()
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local surgeon = ProfessionFactory.addProfession(
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'surgeon',
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getText("UI_prof_surgeon"),
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"profession_surgeon",
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-6,
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getText("UI_profdesc_surgeon")
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);
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surgeon:addXPBoost(Perks.Doctor, 4);
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surgeon:addXPBoost(Perks.SmallBlade, 3);
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surgeon:getFreeRecipes():add("Make metal hand");
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surgeon:getFreeRecipes():add("Make metal hook");
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surgeon:getFreeRecipes():add("Make wooden hook");
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surgeon:getFreeRecipes():add("Combine real surgeon kit");
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surgeon:getFreeRecipes():add("Combine surgeon kit");
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surgeon:getFreeRecipes():add("Combine improvised surgeon kit");
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local profList = ProfessionFactory.getProfessions()
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for i=1,profList:size() do
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local prof = profList:get(i-1)
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BaseGameCharacterDetails.SetProfessionDescription(prof)
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end
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end
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Events.OnGameBoot.Add(AddProfession);
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4
media/lua/shared/translate/EN/ContextMenu_EN.txt
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4
media/lua/shared/translate/EN/ContextMenu_EN.txt
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ContextMenu_EN = {
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ContextMenu_Cut_Arm = "Cut arm",
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ContextMenu_Operate_Arm = "Operate arm",
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}
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18
media/lua/shared/translate/EN/IG_UI_EN.txt
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media/lua/shared/translate/EN/IG_UI_EN.txt
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IGUI_EN = {
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IGUI_ItemCat_Prosthesis = "Prosthesis",
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IGUI_ItemCat_Surgeon_kit = "Surgeon kit",
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IGUI_TOC_health_Cut = "Is cut",
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IGUI_TOC_health_Cica = " and heal",
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IGUI_TOC_health_Operate = " and operate",
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IGUI_TOC_health_time1 = " - There is a long time left before heal",
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IGUI_TOC_health_time2 = " - There is some time left before heal",
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IGUI_TOC_health_time3 = " - There is a little time left before heal",
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IGUI_TOC_health_time4 = " - No idea how long until it's healed.",
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IGUI_char_Hand_multi = "Time multi due to amp/tot",
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IGUI_perks_RightHand = "Right hand",
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IGUI_perks_LeftHand = "Left hand",
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IGUI_perks_Protheses = "Protheses skills",
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}
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31
media/lua/shared/translate/EN/ItemName_EN.txt
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31
media/lua/shared/translate/EN/ItemName_EN.txt
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DisplayName_EN = {
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ItemName_TOC.WoodenHook = "Wooden hook",
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ItemName_TOC.MetalHook = "Metal hook",
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ItemName_TOC.MetalHand = "Metal Hand",
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ItemName_TOC.WoodenHook_right_noHand = "Wooden hook",
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ItemName_TOC.WoodenHook_left_noHand = "Wooden hook",
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ItemName_TOC.WoodenHook_right_noForearm = "Wooden hook",
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ItemName_TOC.WoodenHook_right_noForearm = "Wooden hook",
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ItemName_TOC.MetalHook_right_noHand = "Metal hook",
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ItemName_TOC.MetalHook_left_noHand = "Metal hook",
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ItemName_TOC.MetalHook_right_noForearm = "Metal hook",
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ItemName_TOC.MetalHook_left_noForearm = "Metal hook",
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ItemName_TOC.MetalHand_right_noHand = "Metal Hand",
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ItemName_TOC.MetalHand_left_noHand = "Metal Hand",
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ItemName_TOC.MetalHand_right_noForearm = "Metal Hand",
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ItemName_TOC.MetalHand_left_noForearm = "Metal Hand",
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ItemName_TOC.Improvised_surgeon_kit = "Improvised surgeon kit",
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ItemName_TOC.Surgeon_kit = "Surgeon kit",
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ItemName_TOC.Real_surgeon_kit = "Real surgeon kit",
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ItemName_TOC.SurgeonMag1 = "Surgeon magazine for dummies",
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ItemName_TOC.SurgeonMag2 = "Surgeon magazine for students",
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ItemName_TOC.SurgeonMag3 = "Surgeon magazine for experts",
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ItemName_TOC.ProthesisMag1 = "Prothesis magazine for dummies",
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ItemName_TOC.ProthesisMag2 = "Prothesis magazine for experienced",
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ItemName_TOC.ProthesisMag3 = "Prothesis magazine for experts",
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}
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26
media/lua/shared/translate/EN/Tooltip_EN.txt
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media/lua/shared/translate/EN/Tooltip_EN.txt
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Tooltip_EN = {
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Tooltip_Real_surgeon_kit = "Real surgeon kit. To use on a cut limb.<br>Big heal dor the severed limb, reduce time to cicatrize.",
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Tooltip_Surgeon_kit = "Surgeon kit. To use on a cut limb.<br>Heal for the severed limb, reduce time to cicatrize.",
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Tooltip_Improvised_surgeon_kit = "Improvised surgeon kit. To use on a cut limb.<br>Small heal for the severed limb, reduce time to cicatrize.",
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Tooltip_equip_prothesis_hand = "Water Resistance is the time multiplier for actions<br>Without prosthesis, the multiplier is 2"
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Tooltip_equip_prothesis_fore = "Water Resistance is the time multiplier for actions<br>Without prosthesis, the multiplier is 2.5"
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Tooltip_prothesis_hand = "Prosthesis for hand. You need to cicatrize to use.<br> It's done by having a bandage (alcohol is better) when cut, use a surgeon kit and wait."
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Tooltip_prothesis_fore = "Prosthesis for forearm. You need to cicatrize to use.<br> It's done by having a bandage (alcohol is better) when cut, use a surgeon kit and wait."
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Recipe_Tooltip_Wooden_hook = "Make a prothesis wooden hook.<br>To use on a cut hand or fore arm.<br>Cut arm cannot be equip."
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Recipe_Tooltip_Metal_hook = "Make a prothesis metal hook.<br>To use on a cut hand or fore arm.<br>Cut arm cannot be equip."
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Recipe_Tooltip_Metal_hand = "Make a prothesis metal hand.<br>To use on a cut hand or fore arm.<br>Cut arm cannot be equip."
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Recipe_Tooltip_Real_surgeon_kit = "Make a real surgeon kit.<br>Big heal dor the severed limb, reduce time to cicatrize."
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Recipe_Tooltip_Surgeon_kit = "Make a surgeon kit.<br>Heal for the severed limb, reduce time to cicatrize."
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Recipe_Tooltip_Improvised_surgeon_kit = "Make an improvised surgeon kit.<br>Small heal for the severed limb, reduce time to cicatrize."
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Tooltip_SurgeonMag1 = "Learn how to make an improvised surgeon kit!"
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Tooltip_SurgeonMag2 = "Learn how to make a surgeon kit!"
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Tooltip_SurgeonMag3 = "Learn how to make a real surgeon kit!"
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Tooltip_ProthesisMag1 = "Learn how to make a wooden hook!"
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Tooltip_ProthesisMag2 = "Learn how to make a metal hook!"
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Tooltip_ProthesisMag3 = "Learn how to make a metal hand!"
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}
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32
media/lua/shared/translate/EN/UI_EN.txt
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32
media/lua/shared/translate/EN/UI_EN.txt
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UI_EN = {
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UI_ContextMenu_InstallProthesis = "Install prothesis",
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UI_ContextMenu_UninstallProthesis = "Uninstall prothesis",
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UI_ContextMenu_Operate = "Operate",
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UI_ContextMenu_OperateOven = "Operate with oven",
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UI_ContextMenu_CutArm = "Cut arm",
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UI_prof_surgeon = "Surgeon",
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UI_profdesc_surgeon = "You are a surgeon ! Start with all recipe of the mod the only cure.<br>You are also better to cut and operate.",
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UI_trait_Amputee1 = "Amputee hand",
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UI_trait_Amputee1desc = "Begin the game a hand cut and heal but also a metal hook.",
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UI_trait_Amputee2 = "Amputee forearm",
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UI_trait_Amputee2desc = "Begin the game a forearm cut and heal but also a metal hook.",
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UI_trait_Amputee3 = "Amputee arm",
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UI_trait_Amputee3desc = "Begin the game an arm cut and heal, good luck.",
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UI_trait_Insensitive = "Insensitive to pain",
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UI_trait_Insensitivedesc = "Reduces maximum pain.",
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UI_ContextMenu_RightHand = "Right hand",
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UI_ContextMenu_RightForearm = "Right forearm",
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UI_ContextMenu_RightArm = "Right arm",
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UI_ContextMenu_LeftHand = "Left hand",
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UI_ContextMenu_LeftForearm = "Left forearm",
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UI_ContextMenu_LeftArm = "Left arm",
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UI_ContextMenu_My = "My ",
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UI_ContextMenu_Now_cut = " is now heal !",
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UI_ContextMenu_Heal_from_zomb = "I heal from zombification !",
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UI_ContextMenu_Cut_for_nothing = "I cut for nothing..."
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}
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