Changed Timed Actions names

This commit is contained in:
Pao
2023-02-26 22:04:28 +01:00
parent a536980d12
commit 56cb6a543b
6 changed files with 43 additions and 43 deletions

View File

@@ -361,13 +361,13 @@ end
local function OnClickTocConfirmUIMP(button, args)
local player = getPlayer()
if confirmUIMP.actionAct == "Cut" and args.option == "yes" then
ISTimedActionQueue.add(ISCutLimb:new(confirmUIMP.patient, player, confirmUIMP.partNameAct))
ISTimedActionQueue.add(JCIO_CutLimbAction:new(confirmUIMP.patient, player, confirmUIMP.partNameAct))
elseif confirmUIMP.actionAct == "Operate" and args.option == "yes" then
local playerInv = player:getInventory()
local item = playerInv:getItemFromType('TOC.Real_surgeon_kit') or playerInv:getItemFromType('TOC.Surgeon_kit') or
playerInv:getItemFromType('TOC.Improvised_surgeon_kit')
if item then
ISTimedActionQueue.add(ISOperateLimb:new(confirmUIMP.patient, player, item, confirmUIMP.partNameAct,
ISTimedActionQueue.add(JCIO_OperateLimbAction:new(confirmUIMP.patient, player, item, confirmUIMP.partNameAct,
false))
else
player:Say("I need a kit")
@@ -381,7 +381,7 @@ local function OnClickTocConfirmUIMP(button, args)
surgeon_inventory:getItemFromType('TOC.WoodenHook')
if prosthesis_to_equip then
ISTimedActionQueue.add(ISInstallProsthesis:new(player, confirmUIMP.patient, prosthesis_to_equip,
ISTimedActionQueue.add(JCIO_InstallProsthesisAction:new(player, confirmUIMP.patient, prosthesis_to_equip,
confirmUIMP.partNameAct))
else
player:Say("I don't have a prosthesis right now")
@@ -395,7 +395,7 @@ local function OnClickTocConfirmUIMP(button, args)
-- TODO Player is surgeon, but we don't have a confirm_ui_mp.surgeon... awful awful awful
-- TODO Workaround for now, we'd need to send data from patient before doing it since we can't access his inventory from the surgeon
if confirmUIMP.patient == player then
ISTimedActionQueue.add(ISUninstallProsthesis:new(player, confirmUIMP.patient, confirmUIMP.partNameAct))
ISTimedActionQueue.add(JCIO_UninstallProsthesisAction:new(player, confirmUIMP.patient, confirmUIMP.partNameAct))
else
player:Say("I can't do that, they need to do it themselves")